Who said we don't accept that Lenin or Trotsky might sincerely wish the best for the people as a whole?
Well, [MENTION=16726]jsaving[/MENTION] said this above. And you implied it, I thought, in post 1570, in which you asked me whether I "believe that the dictators who purge their enemies and pursue genocide are sincere in their benevolence and professed love of the people".
"Compromise" implies neither 100% one thing nor 100% the other. The possibility that a choice could be nether good nor evil (or neither lawful nor chaotic), having elements of both, seems to completely escape your framework.
I've lost track of what your reply is to me.
Are you saying that the American Revolutionaries were in fact Neutral, and neither Lawful (despite their admiration for the rule of law) nor Chaotic (despite their obvious moral and political individualism)?
If everyone interesting ends up Neutral, then I am again left with the question, how is alignment improving the game experience? How is it contributing to the framing of moral conflicts and debates?
Does he believe that intelligent sword (which, being intelligent, has motives of its own)? Does it matter? If he has taken matters to the point that his alignment has already changed, he's already done quite a bit of "the wrong thing", hasn't he? He may very well be looking at the overall picture and deciding that he knows what is best for his people, and if the people of a neighbouring land must suffer for the benefit of his people, then that is an acceptable sacrifice.
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Does it matter how sincerely he believes that genocide is the morally right action to pursue, or is the pursuit of genocide in itself evil?
I've lost you.
Let's agree to put to one side the idea that the ruler can't know his/her own alignment. In AD&D, for instance, s/he automatically knows in virtue of alignment language fluency. In other versions of nine-point alignment, s/he can cast a spell or use an item. The knowledge is not that hard to acquire.
The real issue is, should a character care that s/he is evil? Well, in the real world nearly everyone does. Very few wrongdoers defend their actions on the basis that they were wrong but justified. They argue that they were right. If we have to radical change moral psychology to make alignment work, why are we bothering? Why not work with a common-sense moral psychology (in which most people, rightly or wrongly, think of themselves as more-or-less good) and drop the alignment rules that cause the problem?
Here is the defintion of murder...
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the unlawful premeditated killing of one human being by another.
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kill (someone) unlawfully and with premeditation.
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Now exactly how does what you described not fall under one of these definitions? The paladin subdued an enemy then later thought about it and killed him without being sanctioned to do so by the law of the land
I don't follow. In the situations [MENTION=22779]Hussar[/MENTION] is describing the paladin is acting as a justiciar, and hence the killing is lawful.
Also, your definitions of "murder" are too narrow. You're missing out those which refer to killing "inhumanly, barbarously or brutally". And the paladin, in Hussar's scenario, is setting out not to kill in such a fashion, but rather to kill in a formal way giving effect to a duty of retribution. The paladin (at least as conceived of by the player) is not killing inhumanly, barbarously or brutally.
They either took special steps to keep the prisoner alive (attacking to subdue, binding his wounds, whatever) or accepted his surrender. Then they decide "Nahh, let's kill him instead". Perhaps after getting what they wanted from keeping him alive.
It's not very strange to me. The PCs in question wanted to punish the prisoner for wrongdoing. So they capture him (using one of the many means that the game provides for such things), pronounce a verdict and then kill him.
This is how the real world often works as well.
Depending on the circumstance. If the Paladin is just some guy walking the street, with no official authourity, it is unlawful for him to apprehend and execute the criminal (no matter how just it might be).
Is the Paladin a lawful representative of the powers of the land, entitled to render a verdict, impose a sentence and carry that sentence out?
This is strange to me, though. The paladin serves the divinity. S/he does not depend upon temporal authority to exercise the power to dispense justice - that power is granted by a higher authority!
You both seem to be putting forward a very Lutheran (in the literal sense, as in espoused by Martin Luther) conception of the relationship between spiritual and temporal authority - which is fine, but seems to leave the paladin archetype somewhat stranded.
Compare LotR - when Denethor asks Gandalf whether or not he (Denethor) has the power to command his servants, Gandalf rebukes him by saying that he does, but he has a duty to give proper commands. The lawfulness of his orders is not self-justifying - it is grounded in their conformity to higher law. Likewise for the paladin: it is the higher, divine law that is determinative.
I also mentioned my take on Asmodeus (as of high epic level play). He was consciously Evil, and knew that he had to be. He honestly found enjoyment in killing people, psychologically torturing them, etc.
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Asmodeus consciously chose to be Evil for "the greater good", purposefully keeping the lesser devil lords in line, continuing to fight the Blood War, never invading the heavens or attempting to overthrow Good, etc.
Asmodeus, Satan etc are difficult cases (consider Milton's Satan's "Evil, be thou my good"). What you describe in the second para I've quoted is close to a "dirty hands" style justification. This is an interesting phenomenon, but in my personal view is not one that D&D alignment is very well placed to grapple with.
It also gives rise to genre problems. For instance, if dirty hands scenarios are really justified, then in my view it follows that paladins (and others who believe in providence) are fundamentally mistaken. Conversely, if they are not mistaken then Asmodeus is, in the end, self-deluded and not justified at all. I think it is very hard if not impossible for a fantasy RPG to walk both sides of this street (and that is why modernist fantasy like eg REH does not have paladins and clerics as characters, only wizards and warlocks of various stripes). Conversely, Tolkien - who is obviously a very strong believer in providence - treats all those who plead dirty hands as self-deluded and self-serving (see eg Saruman, Denethor and Boromir, though the latter redeemed himself in the end when the presence of the halflings provided a providential opportunity to do so).