There are no 9-point alignments in real life. Real world morals and ethics are much too complex for that.
Well quite.
To me, that shows they won't improve my gaming experience. If my game can't produce episodes that is at least somewhat comparable in complexity to real life - which even mediocre novels and films can sometimes achieve- then it's not in a position to deliver the experience I'm looking for.
That's one reason why I don't use alignment.
The alignment rules aren't designed to say whether any particular person's social vision is worthy of support. All they are designed to do is say whether the person promulgating the vision is motivated by a desire to help/harm people or free/order them -- that's it.
I'll leave to one side that the free/order contrast doesn't tell me how to label anyone who thinks that freedom depends upon certain patterns of order (which is practically all modern liberal thinkers ranging from the American founders to Hayek to Rawls).
Turning to help/harm, the d20srd says that "Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit." That doesn't seem consistent with your claim, because it links goodness and evil to
innocence, which does not figure in your definition (you refer only to help/harm). Furthermore, that definition makes it clear that good people are worthy of support, and evil people are not - it is self-evident that "debasing and/or destroying innocent life for fun and/or profit" is not worthy of support.
jsaving;6300189action X [I said:
cannot[/I] itself be inherently Good or Evil -- only the motivations of the participants can be.
I don't believe this claim has any textual support in the D&D rules. For instance, Gygax on p 24 of his DMG says "It is of importance to keep track of player character behaviour with respect to their professed alignment. Actions do speak far more eloquently than professions, and each activity of a player character should reflect his or her alignment."
In a similar vein, the 3E paladin description follows earlier editions and uses the notion of "an evil act", with no indication that this means a wrongly motivated act. For instance, the fact that the rules text distinguishes evil acts in general from "wilful" evil acts shows that evil-ness, as a status, is not dependent upon will. The AD&D PHB (p 22) used similar language when it referred to a paladin "knowingly" committing a chaotic act or an evil act. This allows that evil acts can be committed inadvertently, and hence enjoy their status as evil independently of the paladin's mental states.
Faced with situations like this, it's no wonder that some people come away with a negative view of the alignment rules. I know I wouldn't be able to tolerate remaining in a campaign where the DM is going to decree my level of compassion/altruism and enact in-game punishments based on his verdict!
If you read Gygax's DMG, or the paladin rules in the 3E rulebooks, I think you'll find that that is exactly what the game intends. Hence, for instance, Roger E Moore's discussion in his Dragon article on paladins whether or not a paladin should lose paladinhood for punching a dryad (a Chaotic Good creature) in the nose. (He concluded that the paladin should not lose paladinhood for this.)
I don't see the alignment riles answering every decision point, as you seem to insist it must. That would remove any purpose of play.
I'm still waiting to be provided with a single instance where you think they do answer a decision point that has actually arisen in play. ( [MENTION=6668292]JamesonCourage[/MENTION] has given actual play examples of using alignment, but I don't think they involved alignment answering a decision point. Perhaps I'm wrong about that though.)
The player decides that it is the Paladin's divine right to take what he will in the service of his deity, slay those who oppose or offend him and let none gainsay his divine right on penalty of death. The player has spoken, so this is the definition of LG.
I don't understand this claim. I don't use alignment in my game, so you can't describe a process that might take place in my game, and then add on an alignment characterisation of it.
If the player decides that that is what his/her paladin's god demands or permits, then yes, the player is playing that character. I take it you think that I should tell the player to play another character?
I find the Cleric and Paladin are much less common in fantasy literature than the Wizard, Warrior and Rogue, actually.
The heavily-armoured, providentially-inspired and directed warrior, who exercise saintly powers (especially of healing with a touch), is pretty much a mainstay of the fictitious/legendary part of European history (eg St Edward the Confessor), of Arthurian and Carolignian romance and of fantasy literature that draws upon that tradition (eg Tolkien, Dragonlance).
Obviously such characters are absent from REH. As I've explained at some length, that is not a coincidence. The materialist, Neitzschean worldview of the Conan stories has no room for such characters.
Hence D&D has to make a choice. It includes such characters, and leaves it open whether they are right or wrong. Or it has mechanics - such as alignment mechanics that leave it open that evil might be right - which rule out such characters from the get go. It can't walk both sides of this street without losing coherence.
pemerton said:
No part of "lawful", in any version of the game, precludes vigilantism. In 3E, for instance, lawful characters "respect authority . . . and judge those who fall short of their duties." When authorities fall short of their duties, for instance by acting unjustly (and LG characters "speak out against injustice"), then they may need to be judged. And even opposed. In such circumstances a LG character could be a vigilante, seeking to establish a just social order and restore a legitimate ruler.
You are here assuming a corrupt social order.
Yes. You asserted that vigilantism is not lawful. I provided a counterexample, namely, one in which the social order is corrupt. So I take it that you are agreeing with me that vigilantism sometimes can be consistent with lawfulness.