Why does every PC has to "pull weight" equally anyway?
Why not just play for the story and how it unfolds (not necessarily meaning a predefined railroad story, but also where the actions of the PCs lead to in a sandbox game) where "not pulling as much weight" is simply part of it? Why not simply be the "loyal henchman" to the heroic (super)heroes instead of relegating that role to an overlooked NPC?
Note that nowhere in my post did I use the word "equally."
But to rephrase: perhaps it was the way in which the story of the PC was presented, but it seemed as if the character described was a henchman who had almost no reason to be present on an adventure. He was a dirt farmer- not someone's squire, not someone's animal handler, etc.
Strong arguments have been made that Samwise Gamgee is the hero of LotR. He had motivation and purpose within the context of the story to be placed where he was, and how he acted was consistent with it.
I simply didn't get that vibe from the dirt farmer PC at all. Why would a dirt farmer- one clearly still interested in being a dirt farmer- leave his farm on an adventure?
For the proper context:
I once played a dirt farmer as a character in D&D 3e. Not as a one-shot - I played him for the whole campaign.
He had no fighting skills, no magic of any kind, no thievery skills, etc. His skills all revolved around farming. His stats were not particularly high, he had no weapons or armor, and he was a little eccentric. He had no interest in treasure or magic items. He mostly enjoyed digging things up and poking around in bushes and such. I played him as a challenge to myself, to see how well I could run a character who was pretty much a peasant with no skills that were applicable to the campaign.
The DM understood what I was doing, though the other players didn't. They just sort of tolerated me. While they fought, I poked around in the bushes, or dug in the dirt. When we went into cities, I explored trash bins and sewers. Etc. etc. The DM did a lot of rolls at various times to see if I stumbled across something interesting, but I generally didn't.
Until one day I did. My non-stop hunting and poking led me to discover something that nobody else did (or ever would have), which ended up having campaign-changing significance. In fact, the character ended up becoming one of the most important characters in the campaign because of it.
I'm all for playing the character envisioned in the mind. I like challenging PCs. I play lots of them.
But no magic, no weapons, no armor, no fighting skills?
"While they fought, I poked around in the bushes, or dug in the dirt. "
He comes across as a freeloader- why would an adventuring party feed & protect this guy? Why wasn't he a snack for a big nasty predator? This is a PC who verges on being an NPC...of the "always needs rescuing" variety.
At some point, a challenging PC stops being a challenge to yourself and starts being a burden to the other players at the table. This one may have reached it, and pickin_grinnin knows it.
"The DM understood what I was doing, though the other players didn't. They just sort of tolerated me."
Being "tolerated" is not the best place to be, socially.