Neonchameleon
Legend
Again, I think he left right away, but he was there at the beginning. Edwards himself talked about it. And it's well over ten years now since this has been relevant so I admit I'm having trouble finding my previous references. Now only Nixon and Edwards are easily found as co-founders.
I'm not surprised you are having trouble.
But I assume you are discounting all the 1990s dialogue that led up to the creation of the Forge so it might profligate the One True Theory?
You mean where Edwards took the much more useful Usenet GDS theory that guided actions and tried to turn it into agendas?
If so, the circles of people were largely the same prior to its founding. Whoever originally determined "Mother May I" isn't as important as where almost everyone learned it from, as a piece of Edwards' promotion for his conclusions on gaming.
The earliest reference I can find for the phrase applied to RPGs was Mearls in 2005. Ron Edwards pretty much faded into irrelevance less than a year later when he tried defending rather than apologising for his brain damage comment - something the community lashed back against and he doubled down on. So no it wasn't Edwards, and it wasn't The Forge. It was Mike Mearls just before he was hired by Wizards of the Coast.
went to the site asking about their games and the guru told them "the real meaning" of their gaming problems all the time selling "the real good way to play" which meant good storytelling (conflated with "fun"). Gamers had problems and they were manipulated into switching over to what they "really" wanted: storytelling. It was one person's power trip and a case study in groupthink and cult behavior. Megalomania is the best term I can think to describe it.
OK. So now you're accusing Edwards of inventing GNS as a power trip? And megalomania? Have I got this right?
I have no problem with philosophy asking why people like to play games (keeping score, winning and succeeding during play, avoiding losing when playing and ultimate failure, self-improvement at the game, gaining influence, team improvement and team camaraderie, friendly competition, good sportsmanship, etc. etc.)
I say they were never really interested in talking about play as it relates to games. They were talking about play when making up stories. It's a 180 degrees opposite.
You believe it's opposite because you personally have decidedly non-mainstream views on RPGs. This is you being out of synch with the RPG community and the advice that has been produced in both the 2E DMG and in the Storyteller games.
It is a pathetic shame our hobby has been ruined into story making and few even know it.
Because we should all play only lightly hacked tabletop wargames where the role of DM is reduced to that of referee? And nothing about the hobby should have been allowed to change since the 1970s?
Me? I always find it a shame when, no matter what the hobby, people start worrying about the purity of the hobby. And saying there is only one way to do it. Most people have a point to what they were saying - and people new to an insight confuse their point with the whole sword (as I'm prepared to accept happened with GNS).