Nifty, but it don't need it. I don't run 4Ed at all. Thanks, though! I'm sure someone else in this thread will get it.
I have no problems with the tech at the table. Mainly because if people are distracted or not paying attention... that's my fault, not the phone or tablets. *I'M* either not engaging them in what is happening, or I'm focused on someone else and not letting them in to participate. Those would be flaws in my game as Dungeon Master. I either need to step up my game to re-engage them... or accept that their character is not actively involved in what is currently happening and thus be okay that they are checking emails.
Tablet or phone use at my table are just symptoms of the real disease, which is poor DMing.
I'll agree to a degree. I don't notice players being distracted much when I'm the DM. But in the group I'm playing in where we do get distracted I can't blame it all on the DM. Perhaps his weakness in that regards is not using the technology to give players a reason to look at the same screen he is looking at.
That's astonishingly perceptive given that the image only clearly shows two peoples' faces, and one of them is not looking at his tech. How were you able to discern where the other players' attention was directed?
Don't blame me that you crit failed your Perception check.
In response, I'd say that my personal experience was that I greatly preferred it when there was (seemingly) less need for extensive errata due to proof reading and play testing, and that when it was truly necessary, companies made it available in print. Game companies did this one of 3 ways: reprinting the books containing the erratad material; printing standalone errata (most similar in nature to the web page you cited); presenting the errata in a an appendix in a subsequent book.
Don't get me wrong- the website does have its advantages- but if you want a hard copy of the errata, it shifts the printing cost to the consumer...who will not have the same economies of scale as the game company.
As for Dragon material vs DDI, there IS a difference. Most gamers I know didn't use Dragon material at all- in the 30 years I was a subscriber, I was the only one in my circle of gamers (covering several groups in 5 cities in 3 states) who ever did. It was the definition of "surplus", easily ignored. Dismissed as optional, because, while "officially approved" it all was optional. The odds that a gamer you knew was using something out of Dragon were small.
In contrast, DDI blended everything together seamlessly. Since all options appeared on the tables when brought up, you might not notice that something used appeared in Dragon. With the design philosophy of "everything is core", that's great...as long as everyone has access to everything. And everything remains hosted online. In a supported format.
If & when 4Ed stuff disappears from the DDI servers, the only folks who will have access to the Starpact Hexblade (and similarly limited release options) will be those who downloaded it.
Meanwhile, those like me who never wanted to pay the monthly fee, but bought the physical books instead? We never got to see those rules. We never got those options. And like the Deep Purple album I mentioned, it seems like gouging to ask those loyal customers to buy stuff twice.
Huh. This is Exhibit A for when I show people how not to design an RPG. Video games are often released unfinished and patched later. Annoying, but acceptable, as the patch becomes invisible once applied. Dozens of pages of errata are not invisible and become nearly unusable the larger the volume of errata that appears.
Nobody's perfect and all games need fixing of typos or even a bit of tweeking to rules, but 4e was pretty obnoxious with its abundance of errata.
Happily, it seems WotC learned from this, and we should be back to nominal errata for the new edition.
Rules questions come up in play, so yeah, that's part of when the DDI access separates folks' experiences into the haves and have-nots.
I mean, the characters you build and the concepts you build them around stay with you for months, if not years, and change a bit at every level. Having DDI, beyond the access, makes comparisons, backtracking, organization, and sorting easy. That changes the specific options chosen, which changes the play of the character.
Neither of these are inherent issues with an online char builder/rules database as much as they are inherent issues with a complex ruleset that relies on precise detail to achieve its effects.
The issue with errata in 4e wasn't so much that it existed, or even the quantity of it, it was the impact of it. In 4e, a little change to a little rule could matter tremendously in play. A DM's best judgement of intent could send a power off the rails with just a little touch (say, changing "creatures" to "enemies" in the targeting of a burst or blast).
I hope that 5e manages to be more flexible and resilient than that, less fragile. Elder e's certainly are (largely because balance was a much more theoretical thing in them), and there's cause to be optimistic. When 5e needs errata, regardless of the amount it needs, I would hope that the errata would be less necessary, less significant, less massive in play impact. So someone who has the updates might find them clearer or more strictly worded, but they won't risk changing the essential nature of the thing.
Tablet or phone use at my table are just symptoms of the real disease, which is poor DMing.
Er... no. At least, not so flatly and generally. If nothing else, compulsive internet use and ADD are real things, and we are GMs, not mental health professionals.
There are other, less clinical problems, where the major issue is still on the player's side, not the GM's.
I think the generalization - "all you guys who are complaining about distraction are just bad GMs!" - without having discussed it at length, is pretty dismissive.