To answer the original question: no, I'm not unhappy about non-LG paladins. Paladins for every moral stripe, I say!
My overriding interest is in having interesting fictional characters in my campaigns. Any tools used to get there are fine by me, which includes traditional takes on alignment & alignment-restricted PCs, but by no means are limited to them.
As a player, I like making up my own paladin codes. I did that to great (comedic) effect in our 4e campaign. While it's true I was also setting co-author and part-time DM, I don't think that matters much. If anything it reinforced my beliefs that a) making sh*t up is fun, and b) why should said fun be denied to the players?
While I do believe there are a few necessary distinctions between players and DM, many are arbitrary.
As a DM, I'm not heavily invested in creating & handing out paladin codes and then judging players against them. I will, if that's the experience a specific player is after, but it's their choice. Of all the judgments a DM/GM has to make, it's the least interesting to me.
My overriding interest is in having interesting fictional characters in my campaigns. Any tools used to get there are fine by me, which includes traditional takes on alignment & alignment-restricted PCs, but by no means are limited to them.
As a player, I like making up my own paladin codes. I did that to great (comedic) effect in our 4e campaign. While it's true I was also setting co-author and part-time DM, I don't think that matters much. If anything it reinforced my beliefs that a) making sh*t up is fun, and b) why should said fun be denied to the players?
While I do believe there are a few necessary distinctions between players and DM, many are arbitrary.
As a DM, I'm not heavily invested in creating & handing out paladin codes and then judging players against them. I will, if that's the experience a specific player is after, but it's their choice. Of all the judgments a DM/GM has to make, it's the least interesting to me.
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