BryonD
Hero
Agree. But this "removes" the 100% healing.How about let the Cleric trade any spell prepped for Cure Wounds. Then, change natural healing to slower progression. That's what 3e did for healing. Seems pretty easy to me.
Agree. But this "removes" the 100% healing.How about let the Cleric trade any spell prepped for Cure Wounds. Then, change natural healing to slower progression. That's what 3e did for healing. Seems pretty easy to me.
If my theory is correct, though (and it's just a non-scientific theory, not a firm position that I'm prepared to defend to the death) then people will probably be better off talking about what they would like to achieve, rather than how much they dislike the mechanics they feel are getting in the way.
Heck, even if I'm completely wrong, it would probably be a useful exercise to frame things in terms of positive effects of getting what you want, rather than negative effects of getting what you don't want.
I have a hard time believing they just don't get the healing issue. I have to believe if that is the case that the devs are colossal idiots. I'm not willing to accept that as my working hypothesis. These guys have been in the industry for years. They appear to be intelligent. I've met them in person a few times and I don't get a really dumb vibe from them. So I have to believe they just don't want to support my playstyle fully for some reason.
And isn't that reason probably just that your playstyle for hit points does not match a majority of player's playstyles of hit points? Wherein something like Second Wind is either good for some players, completely neutral for some players, or bad for some players but they're willing to work around it and houerule because the rest of the game is to their liking and they want to play it anyway?
If you don't like non-magical healing and are unwilling to work around, ignore, refluff, or house rule 5E's concession to non-magical healing... then don't. Play the game you're currently playing. That's fine. Just accept that in WotC's attempt to produce a game that would hopefully work for a majority of D&D players past and present... you fall into the minority.
It was going to happen. 5E was never going to have a 100% success rate. You just happened to draw the short straw. Sorry about that.
I hate to point out typos, but you, weirdly, mistyped "loved druidic trial by combat so much that we expanded it to every class and wrote large supporting documents for who each character had to kill to advance, we tinker to made it perfect."
Your fingers probably slipped.
Thaumaturge.
Agree. But this "removes" the 100% healing.
So YOU'RE the one!! They're gonna get you now. Thought you could get away with forever, eh?Right. You want a "means" of "removing" a rule. There you go.
Where's my "That Was Easy" Staples button?
Even if you're not the designer of a game, you can remove rules from it when you play it. Shocking, I know. But I've done it, and I'm still here.
I think WotC is not focused on either type of modularity as you have described it. The have simply created a mishmash of popular things from each edition.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.