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D&D 5E Rogue and Archer Character Sheets


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Fighter (archer)
 




Rogue no longer has medium armor proficiency, and Halfling speed is 25 (Mearls had mentioned they might make all PC's speed 30).
 

Sheets we can't read seems the best way to prevent this thread from falling into an endless cycle of arguments about [insert mechanic here].

Thaumaturge.


[insert mechanic here] = Well, if my Gnome Barbarian cannot do DoaM while taking a third Second Wind in a row, I am not buying it! :mad::p

So far, I have liked the odd number D&D versions - so I am at least looking forward to reading the final Basic game.
 

[insert mechanic here] = Well, if my Gnome Barbarian cannot do DoaM while taking a third Second Wind in a row, I am not buying it! :mad::p

So far, I have liked the odd number D&D versions - so I am at least looking forward to reading the final Basic game.
Ohhh! Might we get a second wind sub-forum as well as the DoaM sub-forum? :D

I was going to say I liked the prime number ones, but I actually like 4e as well, so I like the ones I can list on one hand. :p
 

I have to say, I enjoy the many options 4E has, and am skeptical about 5e. The Archer made me think about that. I do not waxy to detail the conversation, but the two fighters look boring to me. Do we think there will be much to do other than stand and fight, or should I stock to wizards?
 

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