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D&D 5E Rogue and Archer Character Sheets


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I have to say, I enjoy the many options 4E has, and am skeptical about 5e. The Archer made me think about that. I do not waxy to detail the conversation, but the two fighters look boring to me. Do we think there will be much to do other than stand and fight, or should I stock to wizards?

This is the 'simple' fighter that intentionally has very few class based choice points in play, there will be a maneuver based fighter in the Players Guide which will be more mechanically diverse.
 

Rogue no longer has medium armor proficiency, and Halfling speed is 25 (Mearls had mentioned they might make all PC's speed 30).

I wish they'd just post the dang armor chart already. Its wildly different from the Playtest and I want to see what it looks like...


Wait...


Hey [MENTION=6777251]grimshwiz[/MENTION], what's the armor table in the starter look like?
 

Thanks for these.

Here are things I notice:

Rogue:
* expertise now only applies to two skills/proficiencies, not four.
* rouges appear to gain training in three extra skills, not four.
* Second-story Work is a slightly weakened version of the test materials' Burglary.

All three of these weaken the class, which suggests that many felt it was overpowered? This surprises me.

Also -- which skills has he chosen as a rogue, and which come from the criminal background? I'm guessing performance and investigation and acrobatics were chosen, and that deception, sleight of hand, and stealth come from the criminal background (a powerful combination).

Archer:
* archery style gives +2 to hit! That's potent.
 

Ha! I love the Archer's hipocricy! "I use big words to sound smarter!" "It's no good pretending to be something you're not."

Sounds like real people.
 

All three of these weaken the class, which suggests that many felt it was overpowered? This surprises me.
I know in the play test my players constantly referenced the rogue being the best class. Although as the GM I can't say I noticed.

Also -- which skills has he chosen as a rogue, and which come from the criminal background? I'm guessing performance and investigation and acrobatics were chosen, and that deception, sleight of hand, and stealth come from the criminal background (a powerful combination).

It may be that some of the skills were traded out of Tools proficiencies.
 

[insert mechanic here] = Well, if my Gnome Barbarian cannot do DoaM while taking a third Second Wind in a row, I am not buying it! :mad::p

Well, speaking for the many people who think exactly like me, WotC lost our money when they announced kender weren't the only playable race.

Thaumaturge.
 




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