Falling Icicle
Adventurer
One of the things I liked about 5e (in theory) was using the six abilities for saving throws. I think it was a good idea. Unfortunately, the implementation of this has been less than stellar, to put it kindly. I haven't even been able to find a use for Str, Int and Cha saves. Yet, there are several spells in the basic game that could have used them.
Major Image/Minor Illusion/Silent Image: An Intelligence (Investigation) check allows you to see through the illusion. Why not an Intelligence saving throw?
Maze: An Intelligence check is required to end the spell. Why not an Intelligence saving throw?
Earthquake/Web: These spells allow a Strength check to break free. Why not a strength saving throw?
They had several opportunities to have Str, Int and Cha saves, but deliberately chose not to use them. Why? They could have let Strength saves break free from restraints and paralysis effects like hold person. They could have had Int be the default save against illusions. Cha could have been used against charms. Etc. They still wouldn't have been as useful as the big three saves, but at least they would have seen some use!
Major Image/Minor Illusion/Silent Image: An Intelligence (Investigation) check allows you to see through the illusion. Why not an Intelligence saving throw?
Maze: An Intelligence check is required to end the spell. Why not an Intelligence saving throw?
Earthquake/Web: These spells allow a Strength check to break free. Why not a strength saving throw?
They had several opportunities to have Str, Int and Cha saves, but deliberately chose not to use them. Why? They could have let Strength saves break free from restraints and paralysis effects like hold person. They could have had Int be the default save against illusions. Cha could have been used against charms. Etc. They still wouldn't have been as useful as the big three saves, but at least they would have seen some use!
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