D&D 5E (2014) Opinions on the sorcerer so far?

What is your opinion on the sorcerer?

  • I like it/love it (and I like sorcerers a lot)

    Votes: 11 12.5%
  • I like it/love it (and I hate the class on principle)

    Votes: 0 0.0%
  • I like it/love it (and I'm overal neutral to the class)

    Votes: 15 17.0%
  • A neutral reaction (and I like sorcerers a lot)

    Votes: 1 1.1%
  • A neutral reaction (and I hate the class on principle))

    Votes: 1 1.1%
  • A neutral reaction (and I'm overal neutral to the class)

    Votes: 11 12.5%
  • I don't like it/I hate it (and I like sorcerers a lot)

    Votes: 5 5.7%
  • I don't like it/I hate it (and I hate the class on principle)

    Votes: 1 1.1%
  • I don't like it/I hate it (and I'm overal neutral to the class)

    Votes: 3 3.4%
  • I need to see more (and I like sorcerers a lot)

    Votes: 15 17.0%
  • I need to see more (and I hate the class on principle)

    Votes: 0 0.0%
  • I need to see more (and I'm overal neutral to the class)

    Votes: 21 23.9%
  • I don't care either way/ Lemon pie

    Votes: 4 4.5%

MoonSong

Rules-lawyering drama queen but not a munchkin
Well, with all the reactions about the sorcerer preview, it is only natural to want to see the reaction of the community at large is. What is your opinion and BG with the class?
 
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In 3E, Wizards had more spells on a long-term basis. However, Sorcerers had more spells per day and much more flexibility during the adventuring day since they had almost as many spells known per level as Wizards had spell slots.

In 5E, Wizards have more spells on a long-term basis, and they have more spells available per day than Sorcerers. It's also uncertain whether Sorcerers have more spells per day than the Wizard, since the Wizard has an additional 1/2*level spell slots. Sorcerers might have some way to get more spell slots and get metamagic, but can it offset the losses in flexibility and the other goodies Wizards get? I don't think so. The 5E Sorcerer spells known look so restrictive -- less than 2 spells per spell level and you're stuck with them until you level.
 

Well, with all the reactions about the sorcerer preview, it is only natural to want to see the reaction of the community at large is. What is your opinion and BG with the class?

Is this meant to be under a 4e tag? If it is then I'll just say that my first 4e game featured a Storm Sorcerer from Paragon tier through Epic (the player who played the Druid in my second game). That character was inspired by Storm of the X-Men and was absolutely awesome. Wind-riding, goddess of thunder and lightning she was. The Dragon Sorcerer in 4e was just as awesome. I'm not seeing much awesome here but I suspect that the designers would say that this is just a mobile chassis to deliver the various awesome through Sorcerous Origin.

Who knows?
 

Anyone who answers this poll or makes an opinion other than "I'll have to wait and see" is making a horribly misinformed opinion, seeing as how none of us have seen the final abilities unique to that class. Therefore making a comparison to a wizard (the class we have seen) is flawed from the get go.
 

Is this meant to be under a 4e tag? If it is then I'll just say that my first 4e game featured a Storm Sorcerer from Paragon tier through Epic (the player who played the Druid in my second game). That character was inspired by Storm of the X-Men and was absolutely awesome. Wind-riding, goddess of thunder and lightning she was. The Dragon Sorcerer in 4e was just as awesome. I'm not seeing much awesome here but I suspect that the designers would say that this is just a mobile chassis to deliver the various awesome through Sorcerous Origin.

Who knows?

Sorry, I slipped, it is correctly labeled as 5e now.
 

Anyone who answers this poll or makes an opinion other than "I'll have to wait and see" is making a horribly misinformed opinion, seeing as how none of us have seen the final abilities unique to that class. Therefore making a comparison to a wizard (the class we have seen) is flawed from the get go.

But stating uninformed opinions is what good internet folks do.
 


I have to see more, since I don't know what most class features even do. I'm not a big fan of sorcerers, but I don't dislike them either. I hope the class turns out to be neat!
 

Anyone who answers this poll or makes an opinion other than "I'll have to wait and see" is making a horribly misinformed opinion, seeing as how none of us have seen the final abilities unique to that class. Therefore making a comparison to a wizard (the class we have seen) is flawed from the get go.

But stating uninformed opinions is what good internet folks do.

Insufficient data.

On the contrary, there is a lot of data here to inform an opinion as to how dynamic or interesting this class might be. This looks to pretty much just be a Pathfinder Sorcerer (which of course is a slightly more interesting 3.x Sorcerer with Bloodline Features) with a spellcasting pool system that rations your power. The Metamagic aspect is going to be just the typical d20 deal of expand/maximize et al. No armor. d6 HD.

That requires the 4 Sorcerous Origins, the Font of Power, and the Sorcerous Restoration (6 features in 20 levels) to deliver a lot of awesome and nuance payload. If Sorcerers had their own unique spells, rather than going back to the shared spell lists, then those 6 features wouldn't require nearly as much heft in delivering all the punch that makes each Sorcerer subtype so extremely unique (Chaos, Dragon, Storm Sorcerers should be vastly different from each other thematically and tactically in play). But that doesn't appear to be the case with 5e. If those 6 features are considerably robust and there are discrete, Domain-like spells available to the various Sorcererous Origins, then those Sorcerer players expecting 5e to bring the awesome should be satisfied.

Back to the first paragraph, the lack of proficiency in leather armor and the d6 HD is carbon copied from 3.x and PF (rather than the light armor proficiencies of 4e which I found to be more fitting). The d6 is a little surprising given the Wizard and Rogue bump in HD.

Also, a bit of an odd duck with the previously stated ethos of "pick your subclass at 3rd level" (unless they've abandoned it...which wouldn't be a surprise as the design ethos has seen its fair share of rearrangement throughout the process).
 


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