Remathilis
Legend
Nevermind, Can't read.
When I think of the CHA-paladin, I don't think so much stat-optimisation (for instance, the paladin in my 4e game suffers for not having a decent Athletics bonus) as story orientation: the CHA-paladin is bestowed with grace.I think fans of the Chaladin are tying to avoid having 2 must have stats, not having to boost strength means more feats.
You seem to be describing a warlock rather than a paladin.The concept of a CHA-driven spellcaster who wears heavy armor and weilds a sword and casts healing and defensive magic might be entirely possible without a specific Paladin subclass.
pemerton said:You seem to be describing a warlock rather than a paladin.
It's not about name in a rulebook. It's about fiction in play. For instance, paladins give of themselves. Warlocks take from others. If the mechanics do even a half-baked job of expressing this, a heavily-armoured healing warlock is not going to play much like a paladin."I want to play a character in heavy armor with a sword and a shield who uses CHA as a main attack stat!" is a different problem from "I want to play a character in heavy armor with a sword and a shield who uses CHA as a main attack stat! And the rulebooks need to call that a Paladin!"
Don't get me wrong, getting hung up on class names and titles is as legit as anything else, but "I want to play a character in heavy armor with a sword and a shield who uses CHA as a main attack stat!" is a different problem from "I want to play a character in heavy armor with a sword and a shield who uses CHA as a main attack stat! And the rulebooks need to call that a Paladin!"
It's not about name in a rulebook. It's about fiction in play. For instance, paladins give of themselves. Warlocks take from others. If the mechanics do even a half-baked job of expressing this, a heavily-armoured healing warlock is not going to play much like a paladin.
HotFK p231
Soul Feast
[h=1]Your eyes glow a fiery red as you restore your vitality by stealing soul energy from a vanquished foe—energy meant for devilish beings.[/h]At-WillArcane![]()
Free Action Personal
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Effect: You gain temporary hit points equal to your Constitution modifier.
HotFK p231
Mists of Madness
[h=1]A thick mist rises around you. Within it, the intoxicating power of fey magic overwhelms your enemies’ senses, driving those foes to lash out at each other in their madness.[/h]DailyArcane, Charm, Implement, Psychic![]()
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target makes a melee basic attack as a free action against a creature of your choice.
Effect: If you miss every target, the power is not expended.
PHB p91
Lay On Hands
[h=1]Your divine touch instantly heals wounds.[/h]At-WillDivine, Healing![]()
Minor Action Melee touch
Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
Divine Power p 84
Glorious Charge
[h=1]You wade into battle and urge your allies to greater heights.[/h]DailyDivine, Healing, Weapon![]()
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Effect: After the attack, each ally within 2 squares of you regains hit points equal to one-half your level + your Wisdom modifier.
Special: When charging, you can use this power in place of a melee basic attack.
pemerton said:It's not about name in a rulebook. It's about fiction in play. For instance, paladins give of themselves. Warlocks take from others. If the mechanics do even a half-baked job of expressing this, a heavily-armoured healing warlock is not going to play much like a paladin
a CHA-driven spellcaster who wears heavy armor and weilds a sword and casts healing and defensive magic
Manbearcat said:Contrast
Sure. Those last two sound exactly like what I proposed as "a CHA-driven spellcaster who wears heavy armor and weilds a sword and casts healing and defensive magic." Exactly like what pemerton said sounded like a Warlock.
What I said was "you seem to be describing a warlock". And I didn't say that in a vacuum. I said that in the context of my knowledge of 5e, and what it means to be "a CHA-driven spellcaster" in that system.What I posited as one possible Chaladin-equivalent was
You said that sounded like a Warlock. If that sounds like a warlock to you, then this warlock gives to others.
Sure. Those last two sound exactly like what I proposed as "a CHA-driven spellcaster who wears heavy armor and weilds a sword and casts healing and defensive magic." Exactly like what pemerton said sounded like a Warlock.
If you had something in mind that is not a warlock - eg a sorcerer variant with a divine bloodline, heavy armour, swords and defensive and healing magic - then by all means elaborate.