Emerikol
Legend
Sorry for being gone so long. I'm on vacation so my presence here is limited.
I honestly believe that my player that disliked the "challenge" of my games honestly wanted it to be easier. He wanted challenge in an illusionist sort of way. He wanted something that appeared to be challenge but wasn't really challenge.
Now I'm defining challenge here as mental energy and discipline required to achieve good results. If it is high then the challenge is higher. If it is lower then the challenge is lower. Of course what is challenging for one person might not be for another. We don't all have the same level of mental acuity. He felt after a particularly harrowing battle that he was stressed out and he didn't want to be stressed out playing a game. What he was calling "stress" I was calling narrative tension and it is the meat and drink of my playstyle.
You can only judge a campaign as challenging or not based upon the players in that game.
I honestly believe that my player that disliked the "challenge" of my games honestly wanted it to be easier. He wanted challenge in an illusionist sort of way. He wanted something that appeared to be challenge but wasn't really challenge.
Now I'm defining challenge here as mental energy and discipline required to achieve good results. If it is high then the challenge is higher. If it is lower then the challenge is lower. Of course what is challenging for one person might not be for another. We don't all have the same level of mental acuity. He felt after a particularly harrowing battle that he was stressed out and he didn't want to be stressed out playing a game. What he was calling "stress" I was calling narrative tension and it is the meat and drink of my playstyle.
You can only judge a campaign as challenging or not based upon the players in that game.