billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I don't find the analogy very persuasive.
For instance, the idea that a player will be "spoiled" if his/her druid is allowed to ride a wolf, even though the game rules don't expressly allow for it, strikes me as implausible. Enforcing the rules to make sure the game doesn't break is one thing; that's a basic job requirement for a referee. But blocking player input into the fiction because you think it's implausible, or you have an alternative preferred conception, is something quite different.
As a parent, I think it's a reasonable analogy. A little candy, a little ice cream, an occasional late night are all fine. They need to be put into the context of the child's life and health as a whole.
And it's not about utterly blocking all player input - it's about keeping it from detracting from the game as a whole. And that sometimes means blocking certain inputs just as it means accepting them or modifying them to fit the game and the campaign. If a 1st level druid wanted to ride a T-rex, would you let him do so just because he thought it would be a cool concept? I certainly wouldn't (block). But if he wanted his animal companion to be a compsognathus, I might allow that... IF he were to agree to be from a particular region where they are from and acknowledge that in the region where play starts, he's going to be considered a curiosity (modify). If he wanted his companion to be something not on the list but relatively normal in his home area, I'd say yes and give him the stats to use (allow). In the case of the 1st level T-rex rider, I'm maintaining the integrity of the game (appropriate balance, ability of the PC to control and feed such a beast), in the second I'm maintaining the integrity of the campaign, in the last, managing the player. And I'm not utterly blocking all player input, just the more problematic ones.