Connorsrpg
Adventurer
Yep...I did open the can worms.
I can see both points of views. I do not like the rule as written (and it clearly is ambiguous). I do not like it.
And whilst [MENTION=6778085]Chocolategravy[/MENTION] 's frustrations may seem a little aggressive, I understand his point and it was one I was trying to make.
So resting a second hour does not trigger another 2nd Wind, but fighting your way through three pirate ships does if you rest again? So you can only recover lost hps from a fight earlier in the day by 'doing more activity'. Seems ridiculous to me too. (I refrain from using the bag of rats analogy, but I can see where it came from).
I too am sure this was not the 'intention' of the rule, BUT it is oddly written in my mind... by the byplay here it is clearly not clear!
I was going to count any rest (that is not extended) as a short rest, but again, that goes against the above situation? I don't think fighters should be banking healing (at all in my mind actually), but I was willing to give this thing a go...but it is so confusing.
I seriously think I might just limit this to Fighters above 1/2 hps. (And yes, there is a quote in the rules about under half you are showing physical signs - cuts and bruises - which don't just go away).
We generally play a grittier style and it will be unlikely we will be full-healing over night either. I don't mind the temp hp option either, but I think just restricting above 1/2 hps makes as much sense.
There are going to be SO MANY house rules on this one. Obviously everyone likes a different game style here and that is fine, I just wish the actual rule was clearer.
I can see both points of views. I do not like the rule as written (and it clearly is ambiguous). I do not like it.
And whilst [MENTION=6778085]Chocolategravy[/MENTION] 's frustrations may seem a little aggressive, I understand his point and it was one I was trying to make.
So resting a second hour does not trigger another 2nd Wind, but fighting your way through three pirate ships does if you rest again? So you can only recover lost hps from a fight earlier in the day by 'doing more activity'. Seems ridiculous to me too. (I refrain from using the bag of rats analogy, but I can see where it came from).
I too am sure this was not the 'intention' of the rule, BUT it is oddly written in my mind... by the byplay here it is clearly not clear!

I was going to count any rest (that is not extended) as a short rest, but again, that goes against the above situation? I don't think fighters should be banking healing (at all in my mind actually), but I was willing to give this thing a go...but it is so confusing.
I seriously think I might just limit this to Fighters above 1/2 hps. (And yes, there is a quote in the rules about under half you are showing physical signs - cuts and bruises - which don't just go away).
We generally play a grittier style and it will be unlikely we will be full-healing over night either. I don't mind the temp hp option either, but I think just restricting above 1/2 hps makes as much sense.
There are going to be SO MANY house rules on this one. Obviously everyone likes a different game style here and that is fine, I just wish the actual rule was clearer.
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