OOC Sword of Valor, Wrath of the Righteous AP by MLeibrock and Scotley

I went back and reread the posts... Meliara wouldn't have let herself get locked in the room alone if she could help it. I thought Faxon went in and Lia followed but she stayed near the door purposefully. I don't see where it said the door closed and locked behind her?

Just want to triple clarify this as if the door is closed it changes her actions.
 

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I went back and reread the posts... Meliara wouldn't have let herself get locked in the room alone if she could help it. I thought Faxon went in and Lia followed but she stayed near the door purposefully. I don't see where it said the door closed and locked behind her?

Just want to triple clarify this as if the door is closed it changes her actions.

All our GM's are unavailable at the moment, please hold for the next available GM...

We have a little discussing to do behind the digital screens as it were. There is more going on than the players may be aware of just now. We'll give you a perception roll.
 

All our GM's are unavailable at the moment, please hold for the next available GM...

We have a little discussing to do behind the digital screens as it were. There is more going on than the players may be aware of just now. We'll give you a perception roll.

lol! Someone please rep Scotley for me. I'm still laughing. Apologies for being annoying players looking for more info!! :angel:
 




Okay, you guys do like to challenge your GM's don't you? The Message spell requires Meliara to point at her intended targets. She can't see them so you will be guessing with your pointing. There are 7 party members and three cultists upstairs. The floor above you represents a foot of stone, but you have enough range (160') to reach pretty much anywhere upstairs even with the spell needing to travel through the door, across the rooms down here up the stairs (the spell description does allow for this). So You have 7 targets you want to hit and 3 you don't spread over about 70 squares (that is being very generous). I figure the math works out to you having about a 1 in 10 chance of hitting a party member. Failing to hit a party member you then have about a 1 in 20 chance to hit a cultist. I'm being very generous here, you are essentially shooting blind.

So, why don't you roll 6d10 and if you get a 10 you hit a party member with the spell and they hear you (you can roll a 8 and if you get an 8 you can pick, if not we'll assume that you hit in the order the characters are posted in the RG). For each miss roll a 1d20 and if you get a 1 you hit a cultist and they will hear you. Seem reasonable?

If you want to get creative and try to hear folks moving on the floor above with a perception check I might give a bonus based on how well you roll, but the chances of hitting a cult member will go up as well. Add a perception check to the rolls we'll adjust accordingly. :cool:
 


Not to second-guess the GM...and you're actually being very generous...but the Message spell also requires a line of effect to the subjects, I believe. A locked door would block that.
 

Not to second-guess the GM...and you're actually being very generous...but the Message spell also requires a line of effect to the subjects, I believe. A locked door would block that.

I agree that we are being generous. The spell description itself doesn't seem to require direct line based on this:

'Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range.'

Based on that even a fairly heavy wooden door bound in thin iron should not stop the spell. The pointing at targets thing suggests line of sight, but we thought we'd give her a chance just for fun. I am reading it to suggest that it can circumvent the barrier of the floor/ceiling made of stone by going through the door and up the stairs.
 

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