Sacrosanct
Legend
Can you show different methods that reliably allow the wizard to either prevent 2.5 damage a round or boost an allies damage by 2 damage a round? That is, can the Wizard dominate the action economy, either by debuffing enemies, buffing allies, or stealing actions? .
This is going to be really hard because there are so many different factors and variables impacted. Let's use the aforementioned fog cloud for instance. Let's say you cast fog cloud on four opponents. They all now have disadvantage on their attacks. How much damage is prevented because of that? What if there were 6 enemies affected? What if all enemies used their action to get out of the fog cloud, and thus you've prevented ALL damage for a round.
It's really tremendously scenario dependent.