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D&D 5E I have the DMG!


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Lucky dog! What can you spill about Downtime? How about using Treasure tables (as in how do you decide what to roll on for the various creatures)?
 
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So basically, then, would the Oathbreaker paladin be an example of how to change a class?

And just to doubly confirm, nothing on blackguards or anti-paladins, right? I'm assuming the Oathbreaker is meant to cover these, but I wanted to make sure.

Thanks!
Oathbreaker paladin and the Death domain are offered as villainous character options. From the description, I would say that Oathbreaker covers blackguard and antipaladin.
 

How are the downtime and domain rules?
There are rules for recurring expenses, crafting magical items, building a stronghold, running a business, carousing, selling magic items, gaining renown, performing sacred rites, sowing rumors and training to gain levels. There are some suggestions to create further downtime activities.

As far as I can see, there are no domains rules.
 
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At a quick glance, what do the tactical combat options look like?
There are rules for using squares and hexes which include flanking, more precise rules for cover and facing (the 1-2 diagonal optional rule is also present).

Specific combat options that are offered are: climbing on a bigger creature, disarming, marking, overrunning, shoving aside and tumbling. There's also an option for hitting cover (basically the 3e rule). There is a short table for lingering wounds and rules for massive damage and morale.
 



Are there player wealth levels, recommendations for keeping a "balanced" in-game economy? I'm starting to loosen the purse strings on magic items, and I'm afraid of going a little too Oprah. "You get a magic weapon, and you get a magic weapon, and you get a magic weapon!"
So far, I haven't seen them.
 

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