D&D 5E DMG Preview: The Multiverse


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Man, that is some disappointing art. Total perspective failure.* And where is that wizard standing, exactly?

Glad to see a Dragonlance reboot.

I hope the logic applied to the new Outlands is representative of a holistic common sense approach to the planes. It never made any sense to me that the gate-towns made a perfect ring an arbitrary distance from the Spire on an otherwise infinite plane.

*OH, they've retconned the torus. Well, that's boring.
 
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Sigil always brings to my mind memories of Mordenkainen and Elminster having tea in the pages of Dragon Magazine, something I found amusing but couldn't take seriously as part of actual play. It's arbitrary, I realize... why should the idea of D&D worlds being connected and interchangeable be any more or less of a problem for the suspension of disbelief than the average kobold? They're both equally fictional, and it might even explain why every floating disk spell in every D&D setting was invented by Tenser– magical techniques transcend planar boundaries, after all.

But still, for some reason, I just can't grok it. Multiplanar D&D is that one step too far that breaks my immersion and reminds me that it's "only a game."

-The Gneech :cool:
 

"Beyond the central continent of Faerûn, Toril includes the regions of Al-Qadim, Kara-Tur, and Maztica."

This makes me oh so happy. Always loved Maztica and it is nice to see they returned it to its rightful place.
 


"Beyond the central continent of Faerûn, Toril includes the regions of Al-Qadim, Kara-Tur, and Maztica."

This makes me oh so happy. Always loved Maztica and it is nice to see they returned it to its rightful place.

Just to nitpick, Al-Qadim isn't actually a region: the continent is called Zakhara.
 

They're both equally fictional, and it might even explain why every floating disk spell in every D&D setting was invented by Tenser– magical techniques transcend planar boundaries, after all.

I do hope they pull the trigger on this once and for all in D&D5. Historically, not all worlds have the "named" spells or magic items. Dragonlance, in particular, was specific in proscribing them, at least at one time. I'd like to see an acknowledgement that the settings' archmagi did the logical thing and traveled between worlds.

Of course, that said, the spell list could use some entries from recognized folks outside the Circle of Eight.

Oh, man, to hear the sweet sweet rage at Elminster spells becoming core canon. Ce magnifique!
 
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Of course, that said, the spell list could use some entries from recognized folks outside the Circle of Eight.

Raistlin's Deicide
9th level Divination* spell
Theoretically allows a 17th level caster to inexplicably defeat an 80th level goddess in an alternate timeline.

*Sure, why not?

Joking aside, I'd love to see some more world-specific magic items and artifacts, too. I guess we are stuck waiting for appropriate adventures and their associated sourcebooks.
 

Just to nitpick, Al-Qadim isn't actually a region: the continent is called Zakhara.

True, I was merely quoting the DMG preview page. Though more importantly than nitpicking is that these regions are featured within core Forgotten Realms geography.
 

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