No, I am not. Reread my original post for clarification.
So I assume you meant to say bows can be fired more than once per round if the attacker had multiple ATTACK and not multiple ACTIONS?
No, I am not. Reread my original post for clarification.
But it's not a corner-case, rule-on-the-fly fix you're suggesting. It's a "common sense" fix to to a house rule you've proposed, that would need to be applied in such a consistent manner that it's really another house rule. And it adds a layer of complexity- beyond what you already adding on the surface - which requires the DM to now have to consider the type, or source, of advantage a character has. Bleh.No, I am proposing that you allow common sense to govern rules adjudication so that the "spirit of the law" trumps the "letter of the law."
So I assume you meant to say bows can be fired more than once per round if the attacker had multiple ATTACK and not multiple ACTIONS?
But it's not a corner-case, rule-on-the-fly fix you're suggesting. It's a "common sense" fix to to a house rule you've proposed, that would need to be applied in such a consistent manner that it's really another house rule. And it adds a layer of complexity- beyond what you already adding on the surface - which requires the DM to now have to consider the type, or source, of advantage a character has. Bleh.
Also consider you've essentially given a +5 to the weapon, particularly against unarmored targets. That makes it appear crossbows are more accurate, not better at penetrating armor.
Perhaps it'd be simpler to use a different mechanic to simulate armor piercing. Perhaps simply halving the bonus armor provides the wearer against a crossbow would be better. Or, like other systems, certain weapons ignore X points of armor (an Armor Piercing, or AP rating). Longbows and light crossbows are AP 1, Heavy crossbows AP 2. Of course, you might want to apply this feature to melee weapons designed to penetrate armor, like picks.