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D&D 5E Werewolf Damage Immunity Question

Letting a PC be immune to most threats is a giant clusterf. Your best option is to change 5E's lycanthropy to not give damage immunity and having it work like any other edition's would be better.
 

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Maybe they duel with lit torches. Whenever you can smell burnt hair, you know the werewolves have been scrapping again.
 

Yes, it does. But why would they do that instead of banding together and killing 80% of all monsters in existence which all do not have magical weapon attacks and rule large parts of the world?

Of course those without magic weapons can still grapple, bind and burn lycanthropes.
 



Remember that it only applies to weapons. One of the designers said it was supposed to be a folklorish "no mortal weapon can harm me" sort of thing.

Natural weapons and improvised weapons won't hurt them, but throwing them off cliffs, holding them underwater until they drown, or collapsing caves or buildings on them all work.
 

Letting a PC be immune to most threats is a giant clusterf. Your best option is to change 5E's lycanthropy to not give damage immunity and having it work like any other edition's would be better.

THat's how it was in 1e. They could only be hit by +1 or better magic weapons or silver weapons.
 

THat's how it was in 1e. They could only be hit by +1 or better magic weapons or silver weapons.

Only in were form, and in were form 1E lycanthropes are NPCs. They also don't gain XP while in form. Being a lycanthrope is pretty much all negatives in 1E, in 5E it's pure benefit and something every character should strive to attain.
 

Per suggestion from my wife, I think I'm gonna go with having lycanthropes' natural attacks qualify as magic weapons, for everybody's version of damage immunity. That'll be just another reason that everybody hates them, even other monsters. And it'll tempt my player to occasionally try to flip out and change into were-form for the damage, so I can keep having him make Wisdom saves to keep from trying to kill everybody else.
 

Remember that it only applies to weapons. One of the designers said it was supposed to be a folklorish "no mortal weapon can harm me" sort of thing.

Natural weapons and improvised weapons won't hurt them, but throwing them off cliffs, holding them underwater until they drown, or collapsing caves or buildings on them all work.

How is getting hit by a stone different than getting hit by a mace?
 

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