A raging strength of 22 by level 5 is kinda low for a barbarian.
right... so to explain how I picked it... 5th level is too low to rely on magic items so I went 16 start + 1 at 4th +4 for rageing... so techinly 23, but only even numbers matter so 22...
Also, you're relying on getting sneak attack damage every time.
not every time... but as often if not more so then the barbarian can rage... remember daily limit.
In actual play, this never happened; if anything, you were lucky to get sneak attack damage half the time. There were groups that never used the sneak attack mechanics at all just due to how many enemies were either outright immune to it or who would inevitably spot the rogue before they even got a chance.
nope... not buying it at all... anytime you faced any humoide (orc, goblin, kobold, human, elf, giant) you only needed to flank... not matter how many times they "Spot you" so the two character Barbarian and rogue run up and flank and bad guy can "Spot" the rogue all the way to sneak attack land....
For more realistic play, you have to cut the sneak attack damage in half at level 3, down to 1/3 past level 5, and completely remove it at around level 10. Because that's the actual frequency it usually came into play. The Barbarian rage, meanwhile, kept getting better.
the barbrain that can only rage x times per day???
So, it's not that the rogues lacked a mechanic to be extremely dangerous in combat, but that the mechanic was completely worthless due to other game design decisions.
You know I was glade when some ress to SA was removed (a lot of undead and constructs should not be immune) but I can't imagin a campaign where SA was so useless AND the player kept taking rogue levels...
Refer below.
The original complaint was wizards cast spells and when they were done with all their memorised spells that was them for the day so they gave them 0-level cantrips. The original complaint was rogues had one backstab per encounter/day (I forget) and they're done, so they gave them sneak attack which is really a backstab cantrip...and so on. It was not to create the role of the Striker like in 4e. Different design process!
so just to make sure we are on the same page... by your standard if I made every class in 4e phb1, but did so with out referencing the role... even if they did the SAME things... that would mean no roles?!?!??
I did not introduce mastery of the system.
well sure you did... X did Y better then me... now it could be luck you both guessed and he got lucky or skill he knew something you didn't, but at the end of the day he and you built characters and he did more damage.
I didn't have to. 4e's definition of a Striker defines how the Rogue class was built or the Ranger with his Mark for that matter. We don't even have to go into the heavy math, feat selection, splat books and what not to see that the Striker outstrips the Fighter in Damage.
OK lets do basic math
fighter A has 16 str and +1 class bonus to hit and a great sword for 2d6 damage
ROgue B has 16 dex and rapier 1d8 damage and sneak attack 2d6
Fighter C has 18 str and +1 class bonus to hit and a long sword for 1d8 damage
ROgue D has 18 dex and dagger 1d4 +1 bonus to hit class feature and skeak attack 2d6
all 4 have 1w at wills 2w encounter and 3w daily (miss half) all but rouge B have a class adjustment to hit...
fighterA swings 3w as 6d6+3 9-39
Rogue B swings 3w as 3d8+3+2d6 8-39
Fighter C swings 3w as 3d8+4 7-28
Rogue D swings 3w as 3d4+2d6+4 9-28
fighterA swings 2w as 4d6+3 7-27
Rogue B swings 2w as 2d8+3+2d6 7-31
Fighter C swings 2w as 2d8+4 6-20
Rogue D swings 2w as 2d4+2d6+4 8-24
fighterA swings 1w as 2d6+3 5-15
Rogue B swings 1w as 1d8+3+2d6 6-23
Fighter C swings 1w as 1d8+4 5-12
Rogue D swings 1w as 1d4+2d6+4 7-20
so no basicly the rogue is not blowing the fighter out of the water with out feats or items or other things...
An awesome class without a 4e role attached to it
I'm not sure if it is awesome yet... but it sure does have optional roles all over it... and not admidting it isn't helping anyone. It is mostly a striker (built like a slayer) with little things here and there... your choice of style and sub class matter, but the basic class is most defintly built to deliver damage...
I'm reflecting that the 4e Rogue who was previously a Striker (higher damage output than the Fighter) does not qualify for such a role in 5e since his damage is less than the Fighter's in 5e, because the design process for their abilities was not centred around Roles like it was in 4e.
that is insane... you are literlay baseing everything on 1 time someone out damaged you and the fact that it did not happen again... and that boggles my mind.
Consider this. Roles were so important in 4e they were already mentioned on page 15 and 16 of the PHB advising for a party to ensure they cover each role,
yes and it bothers me that they removed the terms just so people wont asscotiat the new game with the old...
Furthermore the roles were all centred around combat.
they were COMBAT ROLES... of course they...that is what they did illustrate the most direct way to use the class in combat...
That is how the role descriptions read. ALL OF THEM! As an aside, this heavy emphasis on (combat-orientated) Roles is highly useful as ammunition by 4e detractors.
yes... all of the combat roles wher combat orientated, and yes lots of 4e detractors manipulated that into saying it wasn't a role playing game...
In 5e, the emphasis is primarily on the Three Pillars of Adventure (page 8 of the PHB).
great start... I don't entirely agree with the way they do the pillars, but it is close... and a big improvement over 3e and 4e in that way... but has nothing to do directly with roles...since roles only fit 1 of those lillars.
This is a completely different approach to 4e. In fact, and I admit I could be wrong, but only on page 15 do I see a mention of roles - and it is not in the combat sense. The most it gets to 4e is "Most D&D characters don't work alone. Each character plays a role within a party, a group of adventurers working together for a common purpose. Teamwork and cooperation greatly improve your party's chances to survive......"
I agree that is not what we are talking about... atleast not directly...
Based on what I have read, experienced, discussed with others - the 4e defined rolls did not survive the journey to 5e.
so you don't belive that any class was built with a function in mind for how it would be used? Sneak attack is just "Hey something here" and Rangers getting a spell that functions like there 4e mark, and Warlocks getting one like there 4e curse (nothing like that in 3e) are not hidden bits at all...
Because the philosophy of 4e was design a class for a particular role. (Note that this is different than saying that 4e classes are limited to a certain role.) In 4e a class begins with a combat role and then the powers and class features given to that class are chosen to accentuate that given role. This one way to approach class design in D&D and it is unique to 4e.
yes and no... it is a different approach then some classes had recived before, but one that mirrors other classes...