As to "roles", it is a very broad word. I don't think any reasonable person thinks the big picture concept of roles was never part of any edition. But that gets lost in the dug-in debate.
Inless I am miss reading what people wrote, I was told that multi times in a 10 page span (about page 10-11 through 20something)
You 4E fighter might be a controller or a striker or whatever. Pointing out that a class can choose more than one role misses the point that the roles where much more directly bolted on to the mechanics.
wait this sounds like a good moderate statement... one I don't 100% agree with, but pretty close... I will conside that as much as roles have been around forever, 4e did "MORE DIRECTLY" use them.
And I know there a lots of 4E fans that swear on their life that 4E feels to them exactly like prior editions. But the thing is, nobody is claiming that prior editions PREVENTED you from playing that way. If you were playing that way all along, then you won't see any difference, other than an improvement in capturing that particular feel.
yup... my first 2e game, my 3.5 campaigns, and my 4e games all ran very similar (there were some diffrences)
The biggest "negative" (and Im not sure that is the right word) I found was in a cursed (out of game) campaign I have been trying to run since 1998... In 2e I started it but people and real life broke the game up, I tried to run it 3.0 a couple of years later and big out of game incident broke the game up. Then in 2006 I tried again and we did more or less get to an end point but it was very anti climatic TPK... When I tried to run it in 4e, too much of the story wasn't working, mainly because killing gods was too easy, warlords where too common, and mages didn't have the umph thye once did. (the main bad guy was a god killing soldier who lead an army and could solo high level casters... a big deal in 2e, or 3e, but just a epic level warlord in 4e)
But the reverse does not work anywhere near as well. The nature groove of 4E is to play with that particular feel. So if you are not in the camp that played prior editions in that feel, then 4E was very poorly prepared to replicate the feel you wanted.
that is pretty much true of every edition though, and every game... D&D would suck to play a WoD game in, and gurps would not handle a D&D game much better. 4e changed things (some for good some for ill) but at the end of the day so did 3e, and even though I wasn't there I bet 2e did too.
Thanks for listing these. They illustrate one of my points better.
4E roles are very generic combat oriented niches. The term is used in a general way and only describes combat.
just quoteing this because it is perfect...
Roles before and after (if one were to use the term role) are more like specialized combat and non-combat job functions. The "face" of the group. The "scout" of the group. The "healer" of the group.
MAn.... that was what I was hopeing for in 5e. Imagine a spectrum of 3-4 "key word" roles... so instead of 4e's Rogue=Martial Striker you would get Rogue=martial striker Scout, and the background con man makes you a face and this theme(or what ever) make you an X... then when you mix and match you can quickly look and see what you want. "Hey this is what would make my character play the way I want" it would be perfect for new players, but it would also help a lot of long time casual players.... it would also lessen some traps, yea you can build anything, but you get a big warning sign if you are going out there too far.
Don't confuse the word role in the 3E PHB (which is used to describe specialized activities) with the word role in the 4E PHB (which is used to described generic combat tendencies).
right what we need to do is combine the two... and not nescaraly link them... If I want to play a Face do I have to be a striker? no of course not, but people see rogue with no lable and then don't understand why this big combat buff...
heck after looking through the 4e books me and my friends are convinced that a multi class Bard (college of war) FIghter (Battle master) is hiding a lot of warlord in it.
You are jumping to a conclusion here that since the word role was used in the description for specific classes in 3E, that the generic use of that term in that article must be referring solely to existing editions of the game. That's like saying that even though scientists had not yet created the A bomb at the start of the Manhattan project, that they had no ideas at all on how to go about solving that problem. People were clandestinely starting work on 4E at the time Skip wrote that article. Roles are a big part of 4E. It makes total sense that he was focused on roles in that article because the 4E team was starting work on 4E at the time. Nothing indicates that the article is solely based on ideas from 3.5 and earlier. That's just your unsupported conclusion.
since I am pretty sure SKip is VERY old school, I doubt it is him pushing 4e...
Additionally, the very concept of the "sturdy brawler" from that articles morphed into a slightly different role concept called "defender" in 4E. These are not too far apart, but "arcane spell slinger" and "controller" are not as close.
I don't know... I really think (atleast in my experience) that controller was by far the most hard to explain (becise it IS that straight jacket everyone fears) but defender was the biggest leap... wizard always had control (they also had everything else... swiss army win button) fighters being a defender was much more nebulase...
The bard is a perfect case in point. He is a generalist. He doesn't fit the other four roles in that article directly, but takes a bit from several of them plus some more that those roles do not actually talk about. In 4E, he fit the leader role fairly well because a leader was defined as "healing and support".
if you liked and followed 4e you would know the bard was talked about a lot. agree or disagree with the roles, but bard was always a jack of all trades master of none. the idea of making him a leader in 4e was to focus him... it was the opposite of the controller/wizard thing by giving him one role to focus on you weren't taking away power, you were adding to it.
Goodness gracious.
Folks, the concept of roles is not new. 1961. Fantastic Four #1. Mr Fantastic = Leader. Human Torch = Striker. Invisible Woman = Controller. The Thing = Defender.
man I want to give you a big hug for this...
Real world military organizations use tactical roles, and have since before the ancient Greeks!
When you have individuals with different tactical strengths, roles are a natural fallout. Being largely specialized is usually the smart way to go in a time-critical, dangerous situation. Everyone knows what they are supposed to do, by role, without having to discuss actions at length before someone starts shooting or trying to stab you.
and that is why combat roles rock... a short hand to explain... can you switch it up, OF COURCE this is a roleplaying game... but a guid to help here was soo great.
I tend to think that the issue is not about roles, but about classes. Players have a tendency to define the character by their class, instead of *using* the class to implement the definition of the character. Then you get sentences like, "I want a Fighter that can be a Controller!" Why? That is putting the class definition before the character definition. Turn it around, and say, "I want a martial character that can be a controller!" Then you pick what class combinations will get you that result. If some of it is Fighter, that's great. But if more of it is Warlord or Rogue, why do we care, so long as the character has suitable abilities?
to go back to 3e (and other arguments) I remember people here and at WotC boards getting mad when people said things like "Fighters are great in my games, the character sheet just say's warblade." there was a lot of "But it isn't a fighter..."
witch is another great plus to roles... "What do you want your character to do?" is easier to answer with Martial Striker...
Your loyalty should be to the character concept, not to the class definitions.
and this is where people fall apart. "I want to be an archer, but not a ranger." if infact you made a new fantasy role playing game and named all the classes by power source and combat role, no one would say "I want to be a archer, but I don't want my class to be Ranged Martial Striker, I want it to be Melee Martial Defender."
Yes, the classes are not infinitely flexible, so you cannot create any and every concept imaginable. This will be an issue with any classed system. Unclassed systems are also imperfect, but in different ways. No game is perfect. Do not make perfect the enemy of good.
well waiting for my perfect edtion of D&D I have played some good ones, one great one...and one or two okish ones... I doubt 5r is going to be perfect, or the worst, but I would like it to be better then the ones that came before