Sir Brennen
Legend
Perhaps you're right. Like I mentioned, I don't have the PHB handy to compare other feats and write something balanced with those. That was just something off the top of my head.Advantage is great, and granting it all the time with a specific weapon, even on restricted maneuvers is too good.
Well, it wouldn't exactly immobilize, but it would prevent them from moving *away*, and could restrict their arms as well. The cinematic "wrap the whip around someone" maneuver. Unfortunately, there's no D&D condition that only partially restricts movement in this way, even though it's something that could be envisioned. How would you model a lasso, for example? I suppose the situation could be considered the "restrained" condition with a caveat that the target can still move toward you. Or one could simply spell out the exact penalties to the target in the feat description, without applying a specific condition.I just don't see a whip actually being able to immobilize someone at a distance.
I know this was Astrosicebear's feat, but I think he was basically treating it like the Rogue's Reliable Talent. Though it'd probably be redundant with that class feature if the whip wielder is a 11+ level rogue trained in Athletics or Acrobatics.Shouldn't need a feat to do the first part. What happens when you roll 10? The bonus is too good.
I think Astrosicebear was going off of my musing that perhaps a whip should be more difficult to use up close, even though that's not spelled out in the rules. Can you imagine getting a good whip crack off on a target that's at sword length from you with a 10' whip? And the reach... you're not making the whip longer, you're able to lunge and extend your reach. I believe there's precedent for this in the rules, either in a feat or one of the fighter subclass features.There is no disadvantage for using a whip on adjacent foes. Making your whip longer via a feat seems silly, especially for (level) rounds per day.