For a whole year? Is the fact that I'm expecting slightly more than a couple of adventures so hard to believe?
It's not hard to believe you're expecting that at all, but that doesn't mean they will actually release more than that.
It comes down to which of the following is true: WotC has plans for more products coming out soon and they just inexplicably aren't talking about them, justifying the "Wizards is horrible at communicating with their fan base" arguments, OR what's been announced so far is pretty much it for spring and summer and they'll start promoting the late-2015 adventure path and possibly a campaign setting book closer to the release date.
Given that everything that's been released for 5E so far was announced months in advance, and that time and time again WotC has said, no, seriously you guys this time we really are going to slow down on the edition churn and put out fewer books, I'm inclined to see the latter as far more likely.
WotC is communicating just fine at the moment, it's just that hardly anybody on the forums believed them when they said they were going to avoid a bloated product line, and now that it turns out they WERE telling the truth about that everyone is shocked.
Wizards is not going to just drop books on us unannounced. They've told us exactly what's coming out in the next few months, and they're currently working on stuff for the couple of months after that, which they're not ready to talk about just yet. The pace for releasing new books might pick up a little eventually but not this spring, or we'd have heard about it by now.
It's actually something they've tried before with DDO. I could understand if the MMO was a blockbuster hit WoW but it's not. I feel like WoTc are trying to do too many things at one time to the point where there is a feeling of everything being incomplete.
They need to focus on their strengths.
Their strengths are the D&D brand name and the nostalgic reminiscences of 40 years of tabletop gamers. D&D used to be the only RPG in town, but that ship sailed well before the White Wolf days even. D&D used to be THE outlet for hack & slash dungeon crawling, but video games have pretty much cornered that market. LotR does high fantasy better, Game of Thrones does gritty historical realism better and frickin' Settlers of Catan has us beat when it comes down to the ease of just sitting down and playing a game with friends around a tabletop.
So what makes D&D unique - truly unique, gives it the itch that Dungeon World or 13th Age or FATE just can't
quite scratch? It's the Gygaxisms and the forty years of collaborative weirdness. It's the flumphs, and the Vancian spellcasting, and the Deck of Many Things. It's Drizzt Do'Urden and Elminster in all their resplendant Mary Sue glory and the surprisingly good stories that have been told about them and their companions (maybe especially their companions). It's the mind flayers and Beholders and putting down the giant raids once and for all at the Hall of the Fire Giant King, only to discover that sexy spider worshiping dominatrix elves from deep underground were behind it all along. It's going through the wrong door and suddenly there are buildings wrapping around the sky overhead and everyone's calling you "berk". It's a legendary Tomb of Horrors no one has ever survived before, but I just found this map and
we could be the first...
THAT's their strengths. And yeah, an MMO or a movie or a video game or a TV show might suck, or even be passable but not your or my cup of tea. I'll happily &!$(# about it with you if it is awful. But if it's
good, maybe even great, that's a far better usage of the D&D brand, and not just in the financial sense - it would introduce millions to the above and lead people by the hand back to the tabletop game. Rising tides lift all boats, etc. etc.