• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E What are the Roles now?

1) characters, or pieces representing your place, move from square to square on a board
2) all players take equally significant turns
3) there are clear objectives

Some of my observations have been the "Dungeon Tiles", for example, which are like a changing board. You reconfigure the pieces for each room where an encounter takes place.
RPGs in which, particularly during melee combat, characters "move from square to square on a board":

* DragonQuest (early 1980s RPG);

* Plenty of 3E games (early 2000s RPG);

* B/X or AD&D played on a dungeon map with grid and key (late 1970s RPG).

Dungeon Tiles are irrelevant to 4e: I have never used a Dungeon Tile, and I know from these boards that plenty of people buy Dungeon Tiles to use them for 3E/PF games.

Here are some RPGs I have played in which, during combat, all players take equally significant turns:

* Rolemaster;

* RuneQuest;

* Marvel Heroic RP;

* 3E D&D.

I don't really understand what you mean by "clear objectives". When I think "clear objectives" I think of the tournament scoring rules in classic modules like C1 and C2. And Gygax's advice, in the closing pages of his PHB, that skilled players will set themselves clear objectives before undertaking a dungeon expedition.

In any event, I don't see why players having goals for their PCs - be that in 4e or any other RPG - makes it a board game.
 

log in or register to remove this ad

1) characters, or pieces representing your place, move from square to square on a board
2) all players take equally significant turns
3) there are clear objectives

Some of my observations have been the "Dungeon Tiles", for example, which are like a changing board. You reconfigure the pieces for each room where an encounter takes place. It's very different than imagining your way through the dungeon, and keeping a map, but of course there could be outdoor encounters.
Thanks for the explanation; I've never seen anyone describe 4E as a board game and was interested in what made it seem that way to you. I can't say I agree with your definition since at least points 2 and 3 just seem like good game design to me (in my opinion the only other edition with a clear objective is Basic for instance, and it was great) and point 1 has been in every edition of D&D since it was Chainmail, but I don't think there's anything more to say there. I have no idea what "Dungeon Tiles" are, but there's nothing in the 4E DMG to prevent a DM from making whatever map or dungeon they want. Also no idea what you mean by "they aren't too powerufl as individuals in their world" since that seems like a narrative thing, not mechanical thing.

Oooh! There is also more to follow on your turns. You get to read and see what you do with the powers like you were playing a board game.
I don't understand how this is different from a player with a spell casting character looking over their spellbook between rounds or someone using a class with special abilities or looking up the rules on grappling or backstab or whatever, but... Okay.

---
I'm curious... wimpy compared to what?

Now granted the maneuvers require a failed Will save but all things considered the 5e abilities around locking down targets don't seem "wimpy" to me (actually since the fighter is attacking numerous times and can spend superiority dice on each attack I think the 5e abilities are more flexible but 4e has powers so...) , why exactly do you consider it "wimpy"? Also what options were there in PHB 1 to increase the fighter's actual stickiness?

Without powers any 4E class is gonna suck. That would be like a wizard without spells or a rogue without thievery skills. They have powers that force enemies to stay near the fighter or push them back from allies as well as provide deterrents for targeting other players (like attacks back, status effects, etc.) . Besides using their Dailies, fighters will always have access to their At-Will and Encounter powers so they won't run out of resources like superiority dice. If I recall correctly, they don't have to fight over whether to use their single reaction for an attack of opportunity (which doesn't scale well as the game increases in level), or provide disadvantage. I don't want to say 5E fighters suck at protecting allies since I don't have much experience with them yet, but they seem incredibly underwhelming.

---
There was a post asking why I thought Wizards should go to a new audience, but I can't find it now...

Personally, I think they should find one because if they try to persue the 3E/Pathfinder crowd, they're fighting an uphill battle. 5E's attempt to be a one-size-fits-all edition doesn't seem to please many people (AD&D fans seem to think it's too modern, 3E fans dislike the multiclassing, 4E fans dislike solved problems being reintroduced to make sweeping generlizations). I believe they should focus on making a well-designed game that is easy to learn and play under the D&D brand rather than force themselves to make a game that competes against their earlier products.
 

ok, it is the powers... a cleric takes the at will that does 1w+str and if it is a simple weapon+1d6, now the swordmage with a greatsword is doing 2d6, and the cleric with a mace does 2d6... the swordmage takes an encounter power that deals 1w, the cleric takes either the 3w encounter or the 2w +if it is a simple weapon +1d6...

now since most swordmages fight with 1 handed weapons it is 1d8+int or 1d8+int and effect, or 2d8+int and effect, well the cleric does 2d6+str or 3d6+str or 3d6+str and a effect.

My swordmage went for 5 or 6 levels with no 3w attacks and only a daily 2w attack...

Doesn't the swordmage have a burst at-will at first level? How many opponents can he hit with it and for how much damage each?
 

Doesn't the swordmage have a burst at-will at first level? How many opponents can he hit with it and for how much damage each?

they have swordburst (I love that spell) that does burst 1 1d6+int they also have green flame blade (another awesome spell) that hits for 1w+int then burst to deal str mod fire damage...

I hope to see both of those in 5e... some other good ones are: Booming Blade you hit for 1w+int and if the target moves away from you they take 1d6+int...


sword mages come in thee types (I only remember 2) the shielding is one of the best defenders in the game with secondary control, the assault is about as good as a fighter in defending, a little less in strikeing but much better in control(although not as good as the sheidliign)


see in 4e you START with a role, and a secondary role and build with LOTS of choices to customize... fighter (or any phb1 class really) you coul dmost likely build 10 different ones and each one would have unqie mechanics that you could customize... I love that about 4e...
 
Last edited:

Without powers any 4E class is gonna suck. That would be like a wizard without spells or a rogue without thievery skills. They have powers that force enemies to stay near the fighter or push them back from allies as well as provide deterrents for targeting other players (like attacks back, status effects, etc.) . Besides using their Dailies, fighters will always have access to their At-Will and Encounter powers so they won't run out of resources like superiority dice. If I recall correctly, they don't have to fight over whether to use their single reaction for an attack of opportunity (which doesn't scale well as the game increases in level), or provide disadvantage. I don't want to say 5E fighters suck at protecting allies since I don't have much experience with them yet, but they seem incredibly underwhelming.

This sounds more like you want powers in 5e... as opposed to actually wanting a 5e fighter who is good at protecting allies in the context of the 5e game and rules... if so cool but then I think that's a separate issue all together that doesn't speak to the effectiveness of the 5e fighter in the specific area we are talking about either way.
 

they have swordburst (I love that spell) that does burst 1 1d6+int they also have green flame blade (another awesome spell) that hits for 1w+int then burst to deal str mod fire damage...

I hope to see both of those in 5e... some other good ones are: Booming Blade you hit for 1w+int and if the target moves away from you they take 1d6+int...

My main point in bringing that up (and yes swordmages were one of my favorite classes in 4e as well) was that determining which can do the most damage is a little more involved than just finding the power with the biggest die...
 

My main point in bringing that up (and yes swordmages were one of my favorite classes in 4e as well) was that determining which can do the most damage is a little more involved than just finding the power with the biggest die...

yea, a lot more... and again if you had a good level of system mastery you could totally make almost any class fit any role or theme... if you didn't care what name you wrote under class it was by far the most customizable D&D out there...
 

yea, a lot more... and again if you had a good level of system mastery you could totally make almost any class fit any role or theme... if you didn't care what name you wrote under class it was by far the most customizable D&D out there...

I won't go that far... especially not with the first round of corebooks (which everyone seems to conveniently forget is where we are at in 5e's life cycle now), but hey if it worked for you more power to you.
 

3e would allow me to take the same idea as fighter/cleric/theif/wizard and runn 4 groups that had the feel of those classes with different power source...

all martial Fighter/Warlord/Rogue/Ranger
all Divine Paliden/Cleric/avenger/Invocer
all arcane Swordmage/Bard/Warlock/Wizard

or mix and match... I want a spell caster who fights hard... that's swordmage, but my buddy wants to buff and heal without religus or arcane fluff, warlord is it... my other budy likes the fluff of cleric but wants to whorship a theif god and be more like a holly assassin, avenger, and finally the last player wants to be a wizard like character but focus on damage more then spell books... warlock...

I hope 5e gets that versatile someday
 

I won't go that far... especially not with the first round of corebooks (which everyone seems to conveniently forget is where we are at in 5e's life cycle now), but hey if it worked for you more power to you.

no not core only, but 2 years in for sure... and I understand where 5e is, I just want to see it grow...
 

Into the Woods

Remove ads

Top