• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

OOC Sword of Valor, Wrath of the Righteous AP by MLeibrock and Scotley

GMs, just let me know when Thorn is close enough to charge in there. :)

Since she can use her Fleet Charge mythic power (and will), her charge range is actually like...90 feet. Double move, then swift action to charge her speed and still attack.
 

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GMs, just let me know when Thorn is close enough to charge in there. :)

Since she can use her Fleet Charge mythic power (and will), her charge range is actually like...90 feet. Double move, then swift action to charge her speed and still attack.

So noted. I'll try to get straight where everyone is and get a post up tonight or tomorrow.
 


Okay, trying to get things moving. What light source/vision if any is being used by Sir Sheldon, 'Keva and Thorn? It is currently night. How good is 'Keva's darkvision?
 




Hm. No light source for Thorn, it seems.

Can we say she grabbed a torch from the camp before running off into the night? :)

Well, since Thorn is aware it is dark and that she can't see in the dark I'll allow it. Of course as fast as she's moving I might have to roll to see if it blows out...
 

As near as I can tell 'Keva only has 60' of darkvision, so firing at 110' will give the 20% miss chance for dim light. I'll give you a little time to decide if you want to fire or wait until closer or until Thorn arrives within 20' with a torch.
 

He'll wait to get within 60'. He'll be at 90' after one round of full running (his move is 40', so he'll cover 160' the first round). 30' more - a little less than a normal move - and he'll be at 60' and can get off one shot.
 

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