Yeah, that's not the reason I play D&D. If I want to conquer an insurmountable challenge I can play
Super Meat Boy and have a lot of fun dying over an over again. D&D in any edition isn't well designed for that kind of experience, IMXP. Character creation is too minute, adventures require too much ramp-up time, death isn't a speedbump, the narrative
matters....outside of a one-off at a convention or something, I wouldn't expect D&D to give me that experience.
It sounds like your table has a pretty unique and particular playstyle. Like, those XP budgets exist
for a reason, and you have to presume that by ignoring them and shooting for the moon that you're going to distort the intended experience. That's not a problem, it's just not like you can expect that everyone is distorting the experience like that. You're playing under some pretty special house conditions, and the fact that this tweaks your experience shouldn't be a surprise, and you shouldn't then presume that your experience is common, ESPECIALLY when it deviates from the RAW so significantly.
Yeah, under those circumstances, I'd just die. I mean, okay, TPK, mission accomplished DM, you killed everyone with your grossly out-of-whack encounter balance, hope that was what you were looking for, and enjoy your trophy. Now for this new campaign, I've got something I want to try...