Imaro
Legend
So again, I will ask, what can the fighter bring to a non combat encounter that another PC could not bring near equally well if not better?
Let's say you are making a party and one player is undecided but wants to contribute meaningfully outside of combat.
He could choose a war cleric who while it has 4 less strength than a fighter, it actually succeeds at strength related tasks more often than the fighter due to guidance (hell even with 4 less STR and no guidance that only amounts to succeeding 50% vs 60%, not really a huge deal). The cleric also has spells.
He could choose a moon Druid who not only has spells, but can also turn into animals with greater strength than a fighter, turn into animals with flight, or turn into stealthy animals.
He could choose a valor bard with expertise in Strength who succeeds at STR related tasks more often than a fighter and he also has spells.
He could choose a rogue and take expertise in Athletics giving him a greater chance of success than a fighter at Athletics related tasks.
He could choose a warlock and take the at-will jump invocation giving him the ability to bypass many physical challenges.
He could choose a wizard who while not being the most capable at physical exploration tasks, he does have access to many low level spells that can simply bypass such challenges. He also has access to spells for other types of exploration related challenges. He also has powerful rituals like find familiar, unseen servant, and the like that can help accomplish exploration tasks.
Or he could choose a fighter. What does the fighter bring to exploration that is truly useful? He might have a Strength bonus 2 or 3 points higher than anyone else in the party...maybe. That means he succeeds at those tasks about 10 to 15% more than the next best party member at pure Strength checks. But, that ignores the actual non combat utility capabilities of those other classes. Those classes all have spells, or expertise, or wild shape, or rituals, that are far more important than a small boost to STR related tasks.
Let me be honest... trying to present the entirety of the fighter's non-combat effectiveness as Strength checks is both disingenuous and wrong (especially with all the examples that have been given throughout the thread that lie outside "Strength check"). If anything all you're showing me now is that everyone can contribute in non-combat effectively... especially if you think jumping far is going to overcome more or even an equal amount of obstacles (swimming, climbing, avoiding/enduring traps, etc.) overall than what the fighter brings to the table.
A player picks the fighter because he wants to be a top tier combatant who can also contribute effectively (not optimally) to the other 3 pillars.
He does this through...
1. His attributes and the extra raise(s) he can afford to spend on them.
2. Taking one or two bonus feats (Alertness... now my fighter can never be surprised or Dungeon Delver... I spot almost everything)
3. Through fighter abilities that work in non-combat situations (Indomitable: re-roll a saving throw/ Action Surge: Two actions in the time it would take another character to make one /Remarkable Athlete a bonus to all physical ability checks...
4. By selecting the EK subclass and thus getting access to spells...
5. His high level of durability and hit points which actually give him a cushion to fail in the exploration pillar that is greater than most of the other classes...
if he wants his primary (optimal) contribution to be in the exploration or social pillars and is ok not contributing as much in the combat pillar then the fighter class probably isn't what he's looking for or he needs to devote the lionshare of his feats to this... But then the name of the class should kind of tip him off to that. Basically the fighter doesn't have to be better than the other classes at non-combat because he's better than them in combat and he can still contribute effectively to non-combat.
EDIT: Just curious... can any other class do what Action Surge allows the fighter to do at such an early level?
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