This thread brings up another type of problem player : the one who just sits there and doesn't say anything. God, I can't stand those either. It's like, are you even having fun here? Over the years with these types of players, I see them gravitate towards CRPGs or MMOs or other places where they don't have to use their natural voice to contribute. There is always the desire to be around people, but sometimes you do have to step up and say something. If anything, that's part of what makes D&D great and important as a tool, for people to learn to get out of their shells. I wouldn't say like it like "you gotta be the party face all the time because you have high CHA score!!" But even with a low CHA score, or a middling one, each person at the table has to contribute something, and that something has to be more than just dealing damage to keep their spot at the table.
They have to add value to the experience. A damage bot or a healbot does not do that, for me. I had one friend, ironically, who was also playing a warlock who never said much (either in character or out), and when he finally left the game we barely noticed his departure, despite trying to get him engaged.
I think he's much happier playing Wow, to be honest. Aside from him being quiet, we never had a single issue with either his "roll playing" or him as a person at the table. It's just D&D is so much more than that, and I'd rather a table of 4 engaged players than 6, with one disruptive guy who shows up half the time, and another guy who doesn't say anything. Actually, in general, sometimes it's best to just end a campaign if the party vibe isn't working. And maybe start over with new people. People are interesting, give them a chance you might be surprised.
They have to add value to the experience. A damage bot or a healbot does not do that, for me. I had one friend, ironically, who was also playing a warlock who never said much (either in character or out), and when he finally left the game we barely noticed his departure, despite trying to get him engaged.
I think he's much happier playing Wow, to be honest. Aside from him being quiet, we never had a single issue with either his "roll playing" or him as a person at the table. It's just D&D is so much more than that, and I'd rather a table of 4 engaged players than 6, with one disruptive guy who shows up half the time, and another guy who doesn't say anything. Actually, in general, sometimes it's best to just end a campaign if the party vibe isn't working. And maybe start over with new people. People are interesting, give them a chance you might be surprised.