MechaPilot
Explorer
Not just a 4e thing, but we saw it in 3e as well. People looking at their character sheet to see what they could do. In 3e, it was even worse because often they were discouraged from attempting anything because another player might have had a higher modifier. When I play my B/X games (especially with kids), they don't look at a character sheet. They say what they want to do, and many times it's very creative.
To use the whole sunder argument mentioned earlier? It was said that in 4e, it was easy because you had the daily power and just declared you were going to do it. What happens if you don't have that daily? Or had it but used it? Forget it right? Don't bother because you can't? Well, in my example of how I would handle it in AD&D, anyone could try. Just tell me what you want and we'll figure out a way to handle it. That's what I mean. It is objectively true that the more tightly you define how something works, the more limited outcomes you can have. It's basic math.
Well, what happens if you didn't have the power or already used it depends on the DM.
4e is my favorite edition, but it's certainly not perfect (no edition is), and one of the first changes I made was to separate uses of powers from powers known. For example, under my changed model if you knew two encounter powers, you had those two powers and two uses to divide between them as you saw fit. This meant you could use a power twice if you wanted to.
I also let people try to perform powers they didn't have or had already consumed all their uses on. I just adjusted the effects slightly so that people who spent an actual use on the power were more effective at it than people who just attempted it.
I also had to change the way the MC power-swap feats worked (you shouldn't have to spend a feat to trade two equivalent powers), but that's a different issue.