overgeeked
Open-World Sandbox
One of the things I really loved in the early/middle playtest packets was the fact that characters received a stat bonus from their race and from their class. So one +2 for being a dwarf and another +2 for being a fighter. I thought that was great as it finally put a mechanical nail in the coffin of good/bad race and class combos. You could finally actually play a decent dwarven wizard or a halfling cleric. It was great because the game finally gave more than lip service to the idea of "any race, any class". Yes, technically you can do that now, but you do it knowing full well that you're going for a mechanically deficient choice in a game that heavily rewards peak mechanical prowess.
I'm still boggled that this was removed from the final game. Along with a few other tidbits, like fighters having a set/minimum damage dice for their weapon attacks so they could choose their weapons based on thematic rather than mechanical choices.
I just don't get why characters would receive a set bonus based on race, but not a set bonus based on class. Does the years of study and training to become a fighter, cleric, magic-user, or thief just give you a vast array of skills and knowledge to draw from yet somehow have absolutely no effect on a character's general strength, dexterity, intelligence, or wisdom? That seems more than a bit ridiculous to me.
I think an easy house rule fix would be to give characters a +2 from one of their two race bonus stats and a +2 from one of their two class saving throw stats. Simple and effective without being game destroying.
I'm still boggled that this was removed from the final game. Along with a few other tidbits, like fighters having a set/minimum damage dice for their weapon attacks so they could choose their weapons based on thematic rather than mechanical choices.
I just don't get why characters would receive a set bonus based on race, but not a set bonus based on class. Does the years of study and training to become a fighter, cleric, magic-user, or thief just give you a vast array of skills and knowledge to draw from yet somehow have absolutely no effect on a character's general strength, dexterity, intelligence, or wisdom? That seems more than a bit ridiculous to me.
I think an easy house rule fix would be to give characters a +2 from one of their two race bonus stats and a +2 from one of their two class saving throw stats. Simple and effective without being game destroying.
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