D&D 5E MPMB's D&D 5e Character Tools

@MoRepurple: on the new sheet, there seems to be a page 3 to the companions that are a bunch of unlabeled fields. Also on the companion sheet, the dropdown box where you choose "Companion," "Cohort," etc. all the choices are invisible unless you hover the mouse over the list. Due to this I didn't know there was any other choices other than Companion (default choice).
 
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@MoRepurple: on the new sheet, there seems to be a page 3 to the companions that are a bunch of unlabeled fields. Also on the companion sheet, the dropdown box where you choose "Companion," "Cohort," etc. all the choices are invisible unless you hover the mouse over the list. Due to this I didn't know there was any other choices other than Companion (default choice).
I think you mean the seventh page in the Letter version with "a page 3 to the companions"? Thank you for letting me know, I apparently forgot to remove the page I used for editing It would really help if you could mention the version (A4 or Letter) you are using next time to make it easier for me to know what you are talking about (but I guess you always look just at the Letter version :P [which is my secondary version, because I built and test everything in the A4 version, considering that is the paper size I use]). I'll remove the page in (Letter) v7.01.

As for the Companions dropdown. It is impossible to make those things visible, they are the same colour as what the text is, white. So unless I make the text another colour (looks ugly) or make the background below the thing darker (would use even more ink), there is not much I can do. FYI, you can type in anything you want into the field, so you are not limited to the list in any way.
 

Things are coming along nicely since I last dropped. A few things

1) Selecting the War Caster feat should add "Adv. Constitution (Concentration)" in the "Saving Throw Advantages/Disadvantages".
2) The AC During Rest field should probably be centered. Right now it's left-aligned.
3) The "Limited Features" Ability Save DC should probably have a hidden blue box modifier. Everything else has one, so why not this one too?
4) It would be great if feats could have the source book and page number indicated somewhere.
5) In the Current Max HP box, it would be great if you could have a hidden tick that would make it display instead "Current Damage".
Sorry I didn't respond to your post sooner. I did read it and incorporate your ideas into v7.0, but I just forgot to reply to this post...

So going through the list by number:
1) Great idea, why didn't I think of that? It has been implemented in v7.0!

2) Another great idea! I wrote a custom script to handle the resizing of the text and figured it would only work with left-aligned text, but it works just as well with centred text, fortunately. It has been implemented in v7.0!

3) I can't argue with that logic ;) It has been implemented in v7.0!

4) Although it isn't obvious, this has been part of the sheet from the moment feats were automated. You'll find the source in the mouseover text of the feat description field. I didn't really find any space to put it on the printed sheet. Although I figure it could be part of the feat name but decided against it at first. Now that I've done the class features in this ugly way I guess I could do the feats in the same way, what do you think?

5) This is the only one I don't really get. What would "Current Damage" add to the sheet that "Wounds" doesn't already cover? Also, where would you put your Max HP when it has been changed by some undead out for your life-force?
 


I just uploaded a new stable version with a redesigned first page Character Sheet/Generator v7.0 (5-8-2015)

It has the following changelog:
- Changed the name to reflect the new functionality
- Redesign of the sheet:
. o Experience moved to the top of the first page from second page
. o Tools removed from first page, moved to second page
. o Added ‘Actions’ to the first page
. o More room for ‘Senses’
. o Several other graphical changes
- Removed the ‘Old-School’ and ‘Attacks’ buttons
- Added a ‘Auto/Manual’ button that lets you put several things to manual
- Added a ‘Tool’ to the skills that can be changed manually (as per the suggestion of Athinar)
- Added a bluetext-modifier to for the Ability Save DC (as per the suggestion of Headbomb)
- Added the subclass feature for Wizard (with help of Athinar)
- Improved some of the other class texts
- Improved the handling of changing speed by selecting a different race or feat(ure)
- Improved the handling when downgrading the level (some features were not properly removed)
- Fixed the error when selecting layers using the button on the third page (thanks to Athinar for noticing)

Some really great changes here. I'm going to have to stare and compare the new one to the previous one. I think I like the layout...now I just need to get used to the changes. Excellent implementation!
 

I think you mean the seventh page in the Letter version with "a page 3 to the companions"? Thank you for letting me know, I apparently forgot to remove the page I used for editing It would really help if you could mention the version (A4 or Letter) you are using next time to make it easier for me to know what you are talking about (but I guess you always look just at the Letter version :P [which is my secondary version, because I built and test everything in the A4 version, considering that is the paper size I use]). I'll remove the page in (Letter) v7.01.

As for the Companions dropdown. It is impossible to make those things visible, they are the same colour as what the text is, white. So unless I make the text another colour (looks ugly) or make the background below the thing darker (would use even more ink), there is not much I can do. FYI, you can type in anything you want into the field, so you are not limited to the list in any way.

Sorry about not giving you all the info. I'll try to be better next time. Thx for letting me know.
 

Looking very good. Is it possible to add 2 modifiers in for an attack or damage roll? As a specific example, my Warlock has Agonizing Blast and a +1 Rod of the Pact Keeper - so he gets to add 1+Cha to the damage roll. Another example would be TWF with a magical off-hand weapon without the option to add stat damage in.

Also, it would be nice to set max hp to Adventurer's League standards(max for 1st level, half of hit die+1 for every level after that) - currently, I have a 5d8+5 hp PC, which would be 8+4*5 = 28+5 = 33, but it is telling 31 for some reason is the average.
 
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Would love to use Paypal to buy you a drink, but my account doesn't work with the Netherlands Paypal that comes up. Do you have other options? (I'm in US) Thanks so much for these handy and gorgeous character and spell sheets! - Eric
 
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Encumbrance, is there a way to change the Encumbrance from variant to normal? My Group will not use that section because it use the variant rule, maybe a non-printable check box that switches between the 2?
 

I just thought of something else. Have a checkbox beside the weapons to indicate if the weapon is being used in the off hand. Everybody can use off hand, but only certain classes/feats can add the damage modifier bonus to the off hand weapon. If I remember right (I don't have the book in front of me) that off hand weapons do not get the damage bonus unless you have the Two Weapon Fight ability through a class or feat feature. (Please correct me if I'm wrong).

You could also add a main hand check box as well. The last thing is if the main hand checkbox is checked on a two-handed weapon (e.g. greatsword), the off hand weapon checkbox will either not show up or be grayed out so it cannot be checked.
 

Sorry I didn't respond to your post sooner. I did read it and incorporate your ideas into v7.0, but I just forgot to reply to this post...

[snip]

1-3) Cool

4) [...] Now that I've done the class features in this ugly way I guess I could do the feats in the same way, what do you think?

Whatever works, but I don't see the class features implementation as ugly. Personally, I usually just added it the feat name, something like "War Caster, PHB p. 35".

5) This is the only one I don't really get. What would "Current Damage" add to the sheet that "Wounds" doesn't already cover? Also, where would you put your Max HP when it has been changed by some undead out for your life-force?

Well I don't quite understand the current layout, or I least I feel there might be something someone redundant. There's a box with Max HP and Temp Max HP, then another box with Current Max HP and Wounds. Aren't Temp Max HP and Current Max HP redundant? Or is the Temp box just for Temp HP, and not Temp Max HP?

Basically, I feel the HP fields would feel a bit more organized if everything dealing with your actual HP in was one box, e.g. "Max HP, Current Max HP, Temp HP", and the other box deal purely with damage taken.

HTML:
 ----------------------    ----------------------------------
|          |           |  | Total| <-Update after round/fight|
|          |  Current  |  |------                            |
|          |    Max    |  |                                  |
|   Base   |-----------|  |              Wounds              |
|          |           |  |           (workspace)            |
|          |   Temp    |  |                                  |
|          |           |  |                                  |
 ----------------------    ----------------------------------

This would probably also simplify things a bit when it comes to SR/LR healing. Or at least make it could allow the Heal button to work a bit better, because right now it just resets all HP fields. A long rest should only restore full HP [correctly implemented], clear Temp HP [correctly implemented], and restore spent hit dice up to a maximum of half your hit dice [not correctly implemented], and reduce the exhaustion level by 1 [not implemented]. Current Max HP might be restored or not, depending on the cause of reduction/increase, so it's not safe to assume a long rest resets Max HP to its default value.
 

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