Lidgar
Gongfarmer
There's no "surprise round" in 5e. It's just the first round.
Just as there is no spoon.
There's no "surprise round" in 5e. It's just the first round.
Just as there is no spoon.
Nothing says that, however. It says that creatures who are surprised cannot move or act in the first round of combat and cannot take reactions until after their first turn. It never actually says when the "surprised" status ends.... Then you'll see that it is not the round that makes you surprised, it is only being unable to move and take actions until the end of your turn.
Nothing says that, however. It says that creatures who are surprised cannot move or act in the first round of combat and cannot take reactions until after their first turn. It never actually says when the "surprised" status ends.
There's certainly an implication that surprise goes away at the end of your first turn. Though I really don't like the "feel" of that. It means that you can be surprised, roll the highest initiative and then all the enemies who surprised you can't trigger their abilities that require you to be surprised.
Yeah, I stated that it's implied, for sure. But then again, I really don't like the idea that a Rogue can get the drop on you, you didn't see them coming and yet by the time the Rogue actually fires at you, you aren't surprised anymore. The roleplaying and logical implications of that don't sit well with me. There isn't a good in-game rationale for it. Especially when you are being attacked by one Rogue, they are hidden and you have absolutely no idea they are going to attack. The fact that you went first in initiative doesn't represent anything of note and certainly doesn't make sense in game that it should remove surprise.Nothing directly says it in the text, but it is easily inferred. By the rules, if you can take a reaction, you aren't surprised.
Nothing says that, however. It says that creatures who are surprised cannot move or act in the first round of combat and cannot take reactions until after their first turn. It never actually says when the "surprised" status ends.
There's certainly an implication that surprise goes away at the end of your first turn. Though I really don't like the "feel" of that. It means that you can be surprised, roll the highest initiative and then all the enemies who surprised you can't trigger their abilities that require you to be surprised.
I hadn't read the text too closely and had been playing that everyone who is "surprised" keeps that status until the end of the first round. I think that works the best in terms of the "feel" of assassinate.
Fair enough, though I feel that's more of an issue with when to determine initiative than the mechanics and restrictions of surprise. The text surrounding what dictates the beginning of combat is extremely vague, so I don't have a problem with an opening attack immediately preceding initiative in certain circumstances.
Quite frankly, I'm glad there aren't any hard rules regarding how and when to open combat. D&D's microcosm of combat is good as an abstracted turn-based resolution system for small skirmishes, but it's ill suited for handling much else (mass combat, evasion & pursuit, general exploration, social interactions, etc).
How can you read the order of combat section and think what dictates the beginning of combat to be vague at all?
What if the opening move of combat isn't an attack? Is the unsuspecting party no longer surprised simply because initiative was rolled, even though he has no idea there is a threat nearby?
And when does combat end by those rules? If a goblin dashes into forest woods in an effort to escape from the party after his pals are slaughtered and the PCs pursue, is the fight over? Do I have to use square by square, round by round movement with strict combat mechanics until the goblin is captured or killed?
If the PC's decide to flee while in the midst of their enemies, do they have to stay within the combat rules even though that's typically a lost cause (see Nowhere to Run To, Nowhere to Hide)?