D&D 5E What is your current way to roll stats

Galendril

Explorer
In my current game, I went the 4d6 and drop the lowest of the 4 six times. Then they could arrange their stats as they like. I'd love to run or play in a game where the stats are rolled in order and from there the player decides what class, race, etc. to play.
 

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ad_hoc

(they/them)
Once the SCAG comes out in November I am starting up OoTA with my group.

We have decided on using cards for stats. 20 cards, 2s-6s, dealt out into 6 piles of 3 with 2 leftover. Those will be the stats, in order. So the first pile is strength, then dexterity, and so on. This will generate stats from 6-18 with weighting toward the middle.

We are using the Ravenloft Tarokka deck. We are taking 1 of the left over cards from the pile of 20, plus 2 more random cards from the unused cards (1, 7-10, plus fortuna magna). Those 3 cards will be shuffled then flipped over to represent the character's past, present, and future (goals). The player will then decide their background, class, and race by interpreting those 3 cards.

Should be fun. I will post the results.
 

Arial Black

Adventurer
I've just come back from the first session of the new AL campaign; character creation this week.

We all knew this was coming, and the experienced players (my table) all arrived with concepts already worked out.

Since the rule for AL is point buy, we could do this. We then just co-ordinated skills and languages, alignments etc. We made sure we had a (roughly) balanced party.

I arrived with two solid concepts, so fleshed out that I could start straight away with only minor tweaking. I would play whichever of the two made for a better balanced party. As it turns out, I'll be playing my shadow monk/assassin rogue instead of my barbarian/fighter.

The twist is this: the DM announced that we could use point buy, OR 4d6k3 six times.

If we could roll and then take point buy if we didn't like what we rolled, then I'm pretty sure we would all have done that.

But if we chose to roll, there would be no take backs.

No-one chose to roll!

I hate point buy, but I daren't roll because point buy guarantees that I could play my concepts which were designed under point buy anyway, while rolling may let a concept work (with even better stats), but may fail altogether, leaving me scrabbling around for a new idea.

Now, had we known from the start that it was rolling, then we would have turned up with few, if any, preconceptions about our PC, and would have enjoyed a group rolling session and created concepts based on our rolls.
 

designbot

Explorer
I have a chart of all 65 arrays generated from the 27-point-buy system.

Some of the the options have multiple % of being rolled, stretching 65 arrays into 100 rollable outcomes on d100.

Players roll d100 once, get that array, and can arrange the stats in any order.

I like this. Could you share a copy of your chart?
 

designbot

Explorer
Has anybody ever tried generating stats by just rolling a d8+7 six times?

Seems like that would be the most straightforward way to ensure truly random stats without getting outside the recommended 8-15 power band.
 

bedir than

Full Moon Storyteller
Has anybody ever tried generating stats by just rolling a d8+7 six times?

Seems like that would be the most straightforward way to ensure truly random stats without getting outside the recommended 8-15 power band.

This creates a wider variety of stats than the bell curve of ability that is more life-like.
 


Miladoon

First Post
I've just come back from the first session of the new AL campaign; character creation this week.

We all knew this was coming, and the experienced players (my table) all arrived with concepts already worked out.

Since the rule for AL is point buy, we could do this. We then just co-ordinated skills and languages, alignments etc. We made sure we had a (roughly) balanced party.

I arrived with two solid concepts, so fleshed out that I could start straight away with only minor tweaking. I would play whichever of the two made for a better balanced party. As it turns out, I'll be playing my shadow monk/assassin rogue instead of my barbarian/fighter.

The twist is this: the DM announced that we could use point buy, OR 4d6k3 six times.

If we could roll and then take point buy if we didn't like what we rolled, then I'm pretty sure we would all have done that.

But if we chose to roll, there would be no take backs.

No-one chose to roll!

I hate point buy, but I daren't roll because point buy guarantees that I could play my concepts which were designed under point buy anyway, while rolling may let a concept work (with even better stats), but may fail altogether, leaving me scrabbling around for a new idea.

Now, had we known from the start that it was rolling, then we would have turned up with few, if any, preconceptions about our PC, and would have enjoyed a group rolling session and created concepts based on our rolls.

Does this method of generating ability scores have a name? Is it the Fraidy Cat Method?

:p
 



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