Zalbar The Mad
First Post
1. D&D has been focusing on fun and making players all feel powerful and the heroes in their own epic. Everyone should play what they want to play.
2. Everyone has Hit Dice, use them as required. Healing in this edition is such a joke that no dedicated healer is required. Useful, and desirable, but hardly required. The group needs to play to their strengths, which seems to be heavy dmg output so do that.
3. Finally, just play your character. There seems to be a whole lot of meta-gaming explanations going on that just doesn't need to. If you make dumb decisions as a party you'll get punished for it. If you all try your best, the DM (if s/he's competent) will slightly tailor encounters for your group so that the story progresses.
2. Everyone has Hit Dice, use them as required. Healing in this edition is such a joke that no dedicated healer is required. Useful, and desirable, but hardly required. The group needs to play to their strengths, which seems to be heavy dmg output so do that.
3. Finally, just play your character. There seems to be a whole lot of meta-gaming explanations going on that just doesn't need to. If you make dumb decisions as a party you'll get punished for it. If you all try your best, the DM (if s/he's competent) will slightly tailor encounters for your group so that the story progresses.