D&D 5E Refusing To Heal Party Members?

1. D&D has been focusing on fun and making players all feel powerful and the heroes in their own epic. Everyone should play what they want to play.

2. Everyone has Hit Dice, use them as required. Healing in this edition is such a joke that no dedicated healer is required. Useful, and desirable, but hardly required. The group needs to play to their strengths, which seems to be heavy dmg output so do that.

3. Finally, just play your character. There seems to be a whole lot of meta-gaming explanations going on that just doesn't need to. If you make dumb decisions as a party you'll get punished for it. If you all try your best, the DM (if s/he's competent) will slightly tailor encounters for your group so that the story progresses.
 

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Simply for the sake of having something to discuss (other than my disagreement that you need to run playing a barbarian past the other players), I'm going to pretend the OP contains the questions "Have you ever refused to heal a party member, and why?"

I have had characters refuse to heal party members. I recall one character who refused to heal "heathens" and would only bestow miracles on the faithful who had sworn themselves to her deity. There was even one instance where a party member was dying and she wouldn't heal him until he converted. He objected at first, but as death crept closer and closer he eventually caved.
 

If it's not an issue, don't come to the forums and whine about it. It sounds like you're looking for problems.

I'm not really whing about it its just an issue and I am still having fun even via getitng pickpocket and some of the others stealing off my PC. Been around the block a few times it tends to happen a lot with inexperienced players.
 

Simply for the sake of having something to discuss (other than my disagreement that you need to run playing a barbarian past the other players), I'm going to pretend the OP contains the questions "Have you ever refused to heal a party member, and why?"

I have had characters refuse to heal party members. I recall one character who refused to heal "heathens" and would only bestow miracles on the faithful who had sworn themselves to her deity. There was even one instance where a party member was dying and she wouldn't heal him until he converted. He objected at first, but as death crept closer and closer he eventually caved.

Heh well in theory in 5E there are no repercussion for your alignment or even faith violations. You could be a evil member of a good aligned church RAW. No alignment requirements, no punishments for violating your gods tenants. We have often had mono faith parties before especially if some faiths have spells that heal more to members of their own faith.
 
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Now I do not refuse to heal them because I am being a asshat but it is more pragmatic. I give them 1hp for example to stop them bleeding out if reduced to 0hp. Its just that if if I go down no one else has any form of healing to bring me up to conscious again. I have a cure spell prepared as well but that is more of a to heal myself since i have a grand total of 3 spell slots and prefer to use them for other things (smite, bless, and shield of faith).
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Just be as much as an asshat as you want to.
 

Conserving your healing resources is fine. Expecting other players to ask for your permission to play something is not.
Have you asked the barbarian if you can play a paladin who does not want to heal him?
 

Conserving your healing resources is fine. Expecting other players to ask for your permission to play something is not.
Have you asked the barbarian if you can play a paladin who does not want to heal him?

I was not being to serious about that. It was a joke we had in 3E where they sucked up a large % of available healing especially at low levels and you couldn't afford wands of CLW. If anyone complains about a lack of healing I was just planning on pointing out that they all took feats to make themselves more powerful. I mean why did the Barbarian take GWF over something like the healer feat? I took inspiring leader to give them more HP for example.

Perhaps I should just retire the Paladin and play something like a fighter. Then I don't have to be judged for not healing people since no one else seemed interested.
 

Everyone should be responsible for their own actions especially if they charge forward without a plan. Generally everyone should work together as a team, and that includes both healing team mates and those team mates not acting foolishly and stretching healing resources beyond actual need. Wading into melee up to your arse then just expecting that you will get all the healing that you want is something that really needs to be discussed with other team members first. If you don't have their agreement on that point, then assume you are on your own and don't cry when the healing isn't forthcoming.
 

Heh well in theory in 5E there are no repercussion for your alignment or even faith violations. You could be a evil member of a good aligned church RAW. No alignment requirements, no punishments for violating your gods tenants. We have often had mono faith parties before especially if some faiths have spells that heal more to members of their own faith.

True there is not a list of various penalties for a Paladin who breaks the tenets of their oath. When has that ever stopped a determined DM?

I don't think WotC has to provide suggestions for violating an oath, we have enough real-world examples of what can be used to serve as a punishment for those who would betray the 'faith'.
 

True there is not a list of various penalties for a Paladin who breaks the tenets of their oath. When has that ever stopped a determined DM?

I don't think WotC has to provide suggestions for violating an oath, we have enough real-world examples of what can be used to serve as a punishment for those who would betray the 'faith'.

There is a sidebar in the PHB about paladins willfully violating their oaths and failing to repent. The DM can require the player take a new class or take the Oathbreaker option in the DMG.
 

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