not much of a contradiction... just what happens when you read like a lawyer and not like a normal person talking...
Well, I am playing through the
Phoenix Wright: Ace Attorney Trilogy, sooo...
But seriously though, any person reading normally would indeed find that to be a contradiction. You know, because those two posts don't say the same thing.
WIsdome (insight) vs Charisma (Could be persuasion or deception but I think deception) is one of the many sub sets of skills we are talking about, and one that I thought I had the easiest to right and quickest to relay here...
Okay, so it was a contest roll, then?
I apologize. I suppose you feel like I'm putting you on trial, but I feel like we're not completely understanding one another because it's these little details that we miss which change the message. The Devil being in the details and whatnot.
Now if I was trying to be super detailed on the situation, I did fail... but you already could have guessed that...
That was clear the first time around.
But you know what? I think I get it.
Like Jedigamemaster, you simply use those skills to inform the setting of a scene, based mostly on your "gut feeling", as I understand it. And that's great. Feel free to do so.
I think we sort of lost sight of the main topic of the thread, which I believe to be "Can your NPCs force players to act a certain way using their skills?"
So far, the majority of people have said "No."
But there have been others who have said they use the skills, but wouldn't force players to act one way or another. Through the discussions I've read and have, those who do just use them to establish some fiction. And that's it.
I think the topic got a bit muddied somewhere along the line and now we have this big "not-really-a-disagreement".