- As I said in the other thread, it would be nice if the Sorcerer's thematic concept of "born with magic inside" would be fully embraced, and the class was designed without access to close-form, ready-made "spells" as everybody else, but instead with access to basic powers (such as "illusion", "charm", "fire", "transmutation", "life", "teleportation", "invisibility", "summoning" etc.) and capable of using them to create flexible ad-hoc effect dynamically during the game. Unfortunately this is was too far away from the rules of magic in D&D, so it would be a major design effort, and too few people would be interested to think WotC would ever do that.
- A whole new class would be an addition that doesn't invalidate the core, but it would also compete directly with the core Sorcerer's concept. Instead, I'd be fine with a Sorcerer subclass that might explore the previous concept of flexible raw magic (presumably based on spell points, but not necessarily). But while it would be nice, it's still a fairly significant design effort as a subclass; so it might be to add new ways to represent this raw/basic approach to magical effects through new subclasses that still build on existing mechanics.
That's kinda what I was getting to.
I wouldn't want a redesign for Sorcerer. The time for that was not even 5th edition. It was 4th. The history is set.
But I would love a new mage that is not tied to the spellcasting history. A mage class were spells are optional and instead you have a "fire" power or "illusion" power. Maybe finally D&D dip into a mana system.
Like the character can create a orb of fire. Then they could make it brighter for a torch, throw it as an attack, flatten it as a flame shield, or force it into a weapon for fire damage. Higher levels let you turn it into an elemental or a wall of fire.