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D&D 5E Persuade, Intimidate, and Deceive used vs. PCs

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and his role indicates how well it works... see I can describe anyone anyway I want, and sometimes I do, but the skills are part of it.

How well what works?

how are you 100% certain in how intimidating the moster is?

Easy - I'm the DM and I'm charged with describing the environment. And the players are charged with responding to that environment. There is therefore no uncertainty.

gee...just like my game, funny how you ignore that fact over and over and over again... because you would rather every player play DATA androids

You are at least determining the character's response to stimulus by establishing that the character is intimidated even if you then "allow" the player to determine what happens after that.

yet you object to my description of a cold chill, the heebe gebes, and the intimidating orc...

I would prefer, to continue using your words, that you describe the stimuli and I, as a player, describe my character's response.

that's because being intimidated IS the stimuli, and it is informed by game mechanic, now how your character response to it is up to you...

Feeling intimidated is the response. It's self-evident.
 

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And I've shown where they are indeed establishing the response a character has to stimuli. It's okay if they don't care that they do that and have fun in the process, but they are doing it. That they are doing it means I would not enjoy that game.
you have shown no such thing. Nothing you say can undo what they say about there games...unless you have tried to play one, but you wont because you are too sure your way is the one true way...I know...

I don't doubt that there are people who would like to be told how their character responds to stimuli in the way the aforementioned posters do. It's not for me though.
ha ha ah or as the kids say today LOL... you are now trying to twist the situation to pretend that I like being told how to respnd, when I just like clear lines of communication and use of in game skill...

nice try but no matter how often you say it, wont make it come true
 

You are at least determining the character's response to stimulus by establishing that the character is intimidated even if you then "allow" the player to determine what happens after that.

I would prefer, to continue using your words, that you describe the stimuli and I, as a player, describe my character's response.Feeling intimidated is the response. It's self-evident.

being intimidated IS the stimuli... the cold breez making you cold IS the Stimuli, the young made that catches your eye(I know in your world view I can't tell people what does or doesn't catch there eye) is the stumuli...

The orc criting with his axe is the stimuli...


stop twisting things, I don't control my PCs and no one that I currently can contact who has played with me has EVER thought I did... so there is your proof you are wrong... At no point have I ever made anyone (that I can currently contact) react in a way they thought was forced... so drop that part of your argument...
 

you have shown no such thing. Nothing you say can undo what they say about there games...unless you have tried to play one, but you wont because you are too sure your way is the one true way...I know...

It's the right way for me. I have made no assertions that my way is the right way for others.

They can say what they like. I have shown by their own words what they are doing even if they don't want to admit it. If the players enjoy it and there's no wrong way to play, what's wrong with calling it what it is?

ha ha ah or as the kids say today LOL... you are now trying to twist the situation to pretend that I like being told how to respnd, when I just like clear lines of communication and use of in game skill...

nice try but no matter how often you say it, wont make it come true

Do you like being told your character, faced with an orc trying to intimidate him or her, is intimidated? If so, then what I'm saying is true. If not, then why don't you like it?
 

being intimidated IS the stimuli...
I'm going to ask this because it's been on my mind for a while, and I'm genuinely curious...

When you say "being intimidated", do you mean "feeling intimidated" as in the feeling of fear you get, or do you intend it as shorthand for "somebody is trying to scare you"? For example, in this quote, I have the impression you're using the expression as a shorthand, because being yelled at would be the stimulus, and fear would be the response.

I'm asking because when I read your posts, they sometimes can be interpreted both ways. I believe that if we were to clear this up, it would bring some much needed understanding.
 

being intimidated IS the stimuli... the cold breez making you cold IS the Stimuli, the young made that catches your eye(I know in your world view I can't tell people what does or doesn't catch there eye) is the stumuli...

The cold breeze and the young maid's appearance are the stimuli. You take things a step too far for my liking.

stop twisting things, I don't control my PCs and no one that I currently can contact who has played with me has EVER thought I did... so there is your proof you are wrong... At no point have I ever made anyone (that I can currently contact) react in a way they thought was forced... so drop that part of your argument...

Right, your players are okay with you determining their characters' response to certain things. And that's fine. But I see no reason why you persist on pretending you're not doing something you clearly are. Perhaps you can explain why you do that.
 

I'm going to ask this because it's been on my mind for a while, and I'm genuinely curious...

When you say "being intimidated", do you mean "feeling intimidated" as in the feeling of fear you get, or do you intend it as shorthand for "somebody is trying to scare you"? For example, in this quote, I have the impression you're using the expression as a shorthand, because being yelled at would be the stimulus, and fear would be the response.

I'm asking because when I read your posts, they sometimes can be interpreted both ways. I believe that if we were to clear this up, it would bring some much needed understanding.

if you go back one of the other posters said it better then me, but I will try.

When something happens (in real world or game) your body pick up a lot more then just visual tells. When that happens your body give off all sorts of singles...You interpret how to react based on this stimuli. Some people are trained in acuratly using the stimuli to make your body send certain signles... this in no way mind controls you. You and you alone are always in control of how you respond...

and again in or out of game that paragraph is true. the example of the borg and star trek with data is that they are rampping up for a fight and they can feel lots of things, data (and data alone) can turn off those inputs. All I am doing is using the input... notice even in the youtube short I posted of the scene, picard doesn't act controlled or even back down... the stimuli is the intimidation, now how do you react...
 

Right, your players are okay with you determining their characters' response to certain things. And that's fine. But I see no reason why you persist on pretending you're not doing something you clearly are. Perhaps you can explain why you do that.

I AM NOT PRETENDING I AM NOT LYING!!!!!! I do not take control from my PCs
 


By telling me that my character is intimidated, I would say that you are. But if I was okay with you establishing that, you might reasonably (if wrongly) start to believe you aren't, right?

what is your issue... can you not read my simple answer I (me, the DM) doesn't (the opposite of does, a negative) take control form my PC(the think you claim I do with no reason other then you being stubborn)

No PC in my game has ever had control taking from them by the DM... EVER... so stop pretending that is what happened.

I use the skills, I inform the role playing I discuss open and honestly with my PCs, and IF my PC ever think something is up or wrong we can pause the game and talk out of game to straighten it out. The fact that my game is so open and free means it is almost impossible for me to take away choice from them...
 

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