A long time ago a Ranger was a guy with 2d8 starting hit dice, could use two weapons, had a favored enemy and if you stuck with him long enough, got a few spells. I have a 'ranger-y' fighter who's proficient in athletics, stealth, nature, survival and perception as well as the Outlander ability to not get lost and find food. Having any deeper bond with nature sounds like taking some sort of druid MC to me.
Or grab the Magic Initiate feat to just get a few simple/useful druid spells.
PS/EDIT: Oh! And the answer to the question, "Why does every class have to have its own shtick?" is "Because if it didn't it wouldn't be a class." It's that simple.
People want it as a class. It has been a class in D&D from the crack of the dawn of the game. It gets/needs its own shtick to maintain a class.
Getting druid/naturey spells from level 2 is not that shtick. Never was. Getting an animal is not that shtick...until 3.x/PF. That's a video game trope adopted by WotC as a continuation/adaptation/interpretation of the ranger's tradition of "attracting FOLLOWERS" [which included a few possible animal options on the random die roll!] ability (so you could do Aragorn, with his friends in tow wherever he went. Also useful in game "mechanic-ing" in modelling a Robin Hood with [devoted] Merry Men...except naturey creatures).
So, yeah. They need a shtick..."Everyone else gets one! Why can't I?!" <ranger stamps foot petulantly>...to be a "full"/their own class.
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