Jessica
First Post
I think they kind of do have a schtick when you stop trying to make the Ranger spellless by default. They are a nature warrior who can call on said powers of nature to improve their tracking ability, hurt the enemy, and help their allies. Outlander can't do that. Magic Initiate can give you one spell once per day to sort of let you pretend you can do that*, but it doesn't adequately cover it. Rangers have had spellcasting be default in every edition except 4th(I stayed away from most Essentials classes so I'm not too familiar with the Scout/Hunter) and one of the reasons Rangers didn't have identity problems in 4e is because the Fighter was pretty much limited to melee for it's class abilities instead of stepping all over the Ranger.
*I always thought Magic Initiates strength was for grabbing cantrips that can change up a certain classes playstyle. Like letting a Bard have cantrips that hit for more than 1d4 or giving a Paladin access to the SCAG melee cantrips or giving a Wis based non-Druid access to Shillelagh.
*I always thought Magic Initiates strength was for grabbing cantrips that can change up a certain classes playstyle. Like letting a Bard have cantrips that hit for more than 1d4 or giving a Paladin access to the SCAG melee cantrips or giving a Wis based non-Druid access to Shillelagh.
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