BoldItalic
First Post
Make it so that death is not permanent, but the death of a PC is extremely inconvenient for the whole party. That way, they will be more inclined to pull together to prevent it happening.
For example, if a PC dies the rest of the party can opt to carry his corpse and all his equipment around with them (counts against encumbrance, and possibly fatigue rules) until the next long rest, knowing that he will then wake up at 1hp. Or, they can leave him behind knowing that he will wake up after 24 hours minus all his belongings (his unguarded corpse will be looted) and have the problem of trying to get back and rejoin the party, or at least get back to civilization on his own where he can beg, borrow or steal some new clothes (having no money). The downside of leaving him behind, from the other players' point of view, is that their play will be held up while his predicament is worked through and that can get a bit boring for them.
As long as the players know in advance what their options are, they can play accordingly.
For example, if a PC dies the rest of the party can opt to carry his corpse and all his equipment around with them (counts against encumbrance, and possibly fatigue rules) until the next long rest, knowing that he will then wake up at 1hp. Or, they can leave him behind knowing that he will wake up after 24 hours minus all his belongings (his unguarded corpse will be looted) and have the problem of trying to get back and rejoin the party, or at least get back to civilization on his own where he can beg, borrow or steal some new clothes (having no money). The downside of leaving him behind, from the other players' point of view, is that their play will be held up while his predicament is worked through and that can get a bit boring for them.
As long as the players know in advance what their options are, they can play accordingly.