FormerlyHemlock
Hero
But a Fey Knight Paladin is the most Soloable class in the game (although battle master fighter is close).
Beg to differ.

But a Fey Knight Paladin is the most Soloable class in the game (although battle master fighter is close).
Another question I'd be interested to discuss is this: if the Cleric of Life is working as intended, and we agree that it provides the whole group with a CR multiplier, what is that multiplier?
Agreed!
You probably should have started a new thread linked back to this one. Folks aren't likely to notice this post, with a new question, many pages into to the post and made a year later. Unless they do what I just did, and read the entire thread through in one sitting.Little bit of thread necromancy here, but it turns out this discussion is not over in my head.
It turns out that everything I've described up until this point in the thread has been wrong, at least insofar as I didn't realize the quantity multipliers were a thing. I just noticed them last night.
If you include the multipliers, the numbers are even more off, and encounters get even easier. What are other dungeon masters' experiences with this system? Do you find that the combination of XP budget and quantity multipliers is giving you accurately challenging encounters?
Even accounting for the size of my party (eight PCs) according to the guidelines in the RAW, a x3 multiplier for 11-14 enemies seems egregious.
You probably should have started a new thread linked back to this one. Folks aren't likely to notice this post, with a new question, many pages into to the post and made a year later. Unless they do what I just did, and read the entire thread through in one sitting.![]()
You have to be careful when you build encounters with that many enimes the encounter xp system isn't designed to figure more then 20 enemies. So you can't accurately calculate difficulty the encounter multiplier increases evwry 3-4 monsters. If I had to guess I'd say that encounters multiplier fore figuring difficulty should of been between 10-15
IMo the force multipliers are critical to understanding the rated difficulty of the fight. For example, you claimed originally 1100 xp per PC, for 8 PCs. That's Deadly, and your PCs blowing all their resources on the one fight would be shocking.
Ironically, you are chastising someone for necro'ing a thread 12 months ago, last January. Little bit of a late warning. ;-)
Take a look at the cultist in the MM it has lvl 3 spells treat it as a caster 1 lvl higher then the party. Throw a small group of them together using the highest lvl slots they have for aoes and do a couple small encounters then 1 big one. In my experience that uses up heals quickly.Ironically, you are chastising someone for necro'ing a thread 12 months ago, last January. Little bit of a late warning. ;-)