I think the list of domains for clerics is too short. There should be 4-5 more IMO.
I agree too, it certainly seems like there should be more domains... I just can't quite figure out what domains.I agree that a few more are in order, but what those would be will probably vary with each style of game. For example, I'm currently working on a Love domain for my courtly intrigue game. That domain is definitely not well represented by the Life domain it gets folded into in the PHB, but whether it's really needed or not definitely depends on the type of game being run.
I think the list of domains for clerics is too short. There should be 4-5 more IMO.
I was going to say the exact same thing. Didbt want to though someone may of told my opinion was wrongTo be honest, I feel the list of subclasses for all the classes are too short (except Wizard). It's one of several areas where 5e seems ideally suited for expansion (backgrounds being another prime candidate), and one of the reasons I'm so surprised WotC haven't gone down the splatbook-route with this edition.
To be frank, D&D has been used to tell great stories for over four decades now. Many of those years with a far worse dice engine, character options, and ruleset than the current edition. Nothing personal, but if you can't get the job done at the gaming table with the basic three, it's because you choose to fail due to reasons of your choice or lack of ability, not because the game isn't giving you what you need to get the job done.
That's kind of a harsh way of expressing that.
Yep, it's a matter of 'want' not need. You can tell a great story freestyle, you don't even need a system. You could run a game where the PCs are all identically-statted bog-standard MM kobolds, just give 'em names, personalities, a source of conflict, and opportunities for character development (in the storytelling sense, no need for any stats to change)...To be frank, D&D has been used to tell great stories for over four decades now. Many of those years with a far worse dice engine, character options, and ruleset than the current edition.
People 'want' all kinds of things. That doesn't necessarily mean the game would be well served trying to meet all those 'wants'.Yep, it's a matter of 'want' not need.
Would you believe, there is a game systems to emulate that very thing.You can tell a great story freestyle, you don't even need a system. You could run a game where the PCs are all identically-statted bog-standard MM kobolds, just give 'em names, personalities, a source of conflict, and opportunities for character development (in the storytelling sense, no need for any stats to change)...
And I would not expect to try and use the system I linked above to play a game featuring Marvel superheroes.Even so, you might not always want to use that kind of approach.