The whole game is cheese... but that is it's appeal!
1) Using Hide/Sneak Attack every round for a ranged rogue.
2) Crossbow Expert tactics that involve running up to prone enemies and shooting them from 5'.
3) Paladins with Polearm Master.
4) Paladins dipping Warlock for spell slots.
Those are the ones that occur to me off the top of my head.
Don't get me wrong...there are lots of builds and synergies that are effective that I like. But somewhere along the spectrum of choices something are over the line for me, and these qualify.
What do I find cheesy? The same three people making a new thread every couple days that is a variation of "Here's what I don't like about 5e."
What do I find cheesy? The same three people making a new thread every couple days that is a variation of "Here's what I don't like about 5e."
Monks are absolutely ridiculously cheesy, particularly grapple build vs big monsters.
My monk grapples the ancient red dragon.....
Go away.
I find the players who multi-class for an advantage rather than for a good roleplaying character are cheesy, but that's been true of pretty much every version of D&D.
It's not cheesy, it's against the rules. You can only grapple a creature that is no more than one size larger than you. So a human monk might be able to grappe an ogre, but not an ancient red dragon.
I give you 1/5 cheese slices! A no name grand generic process cheese slice, with one corner kinda dried up.