david.boute
First Post
This summer, I'm starting a new campaign in which the players will spearhead the colonisation of a new continent.
Rescources will be scarce as I really want to emphasise the feeling of isolation from the motherland. I want the players to have to think on their feet and work with imperfect tools.
One of my players will be playing a Gnome wizard with a focus on control. Because of the total lack of lootable spellbooks (the new continent doesn't have any wizards), I've decided to houserule the wizard class so they get 9 spells to start with and get to choose 3 spells when they level up.
The player argues that he needs at least 10 to 12 spells for each spell level to be effective as a wizard, and not be a glorified sorcerer without metamagic.
Because I don't have a lot of experience playing wizards, I'll pose the question to you guys: How many spells does a wizard need to do his job? Is 6 spells per spell level enough?
Thanks in advance
Verstuurd vanaf mijn ALE-L21 met Tapatalk
Rescources will be scarce as I really want to emphasise the feeling of isolation from the motherland. I want the players to have to think on their feet and work with imperfect tools.
One of my players will be playing a Gnome wizard with a focus on control. Because of the total lack of lootable spellbooks (the new continent doesn't have any wizards), I've decided to houserule the wizard class so they get 9 spells to start with and get to choose 3 spells when they level up.
The player argues that he needs at least 10 to 12 spells for each spell level to be effective as a wizard, and not be a glorified sorcerer without metamagic.
Because I don't have a lot of experience playing wizards, I'll pose the question to you guys: How many spells does a wizard need to do his job? Is 6 spells per spell level enough?
Thanks in advance
Verstuurd vanaf mijn ALE-L21 met Tapatalk