Sneak attack dmg can be done consistently as long as the ennemy target is within 5' of an ally. RAW and RAI.
And please do not assume that I don't know how to handle combat. I do know how to, I have quite a long experience behind me in all editions and even other rpg (35 years of DMing should count). I'm not afraid to PK or even TPK if the events leading to that are justified by players actions or inactions. But beside that, your comments are quite welcome and appreciated. Thx a lot.
sorry. I am not assuming you don't know how to handle combat, sorry if it came across that way. I've had a similar discussion regarding SA several times on this forum though and it is not super easy to do in my campaigns. Our rogue gets it often enough, but not consistently such that it can be counted on every round so as to be considered in his normal DPR. Terrain permitting a rogue can get within 5 feet of an ally most of the time, however an enemy can at times make it difficult to get that positioning and when you can get it they can still stop SA by imposing disadvantage.
Aside from movement/positioning or targeting the rogue with SOS here are the more common ways SA is mitigated in my campaign: Dodge stops SA cold on that character completely (albeit at a heavy cost), darkness also usually eliminates it completely, blur eliminates it unless the rogue can be within 5 feet if an ally and somehow cancel disadvantage. Grapple will eliminate it if successful, shove will limit the rogues mobility and ability to maneuver and if the intended target is predictable can be used on the ally (to move him further than 5') or as a ready action on the Rogue himself. Grease can be used repeatedly on the battlefield to control the rogues approaches or force a save in order to not have disadvantage. These are things that have all been used in my campaign by the DM specifically to limit SA. Shove and grapple are attempted in most battles, usually as a counter to SA.
Sometimes it is not in the best interest for the enemy to do these kinds of things, and all of them come at a cost, meaning even if the rogue is not getting SA, the threat of SA is still helping the party by making the enemy counter it even when it is not being counted as hp damage. But given the damage boost and the Rogues inherent mobility most intelligent enemies will attempt to counter SA or at least limit who it can be used on once they know it is coming. On the flip side my party generally does that too when facing a rogue.
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