abirdcall
(she/her)
I am having some trouble defining exactly where I want the line to be.
Here are the 2 extremes:
"I make an Intelligence (Investigation) check on the room."
"I open each the drawers in the desk and tap them for false bottoms. I look under the rug and remove the pictures on the wall. Etc. etc."
I know I want actual gameplay to be somewhere in between but I'm not sure where.
We use the 5e standard of players describing what their characters are doing. Then the DM decides whether they are successful, fail, or if the outcome is in doubt. If it is in doubt, the DM asks for a roll with an associated ability and usually a skill for proficiency bonus.
So what usually happens is that the player describes their character searching the room or object or whatever, and if there is something secret that they didn't exactly hit on then they roll to see if they found it.
The downside of needing the player to specify everything is that it grounds play to a halt and is tedious. The downside of just having the player make a roll is that the world is no longer interactable, details don't matter, etc. It just amounts to; did you make the roll in Room A? Okay you get X reward.
Here is the latest example that has prompted me to make this thread:
PCs find a treasure chest. They pick the lock. They find a bunch of coins inside. They move on. The chest had a secret compartment in the top where magic/interesting items were hidden.
This feels close to the line to me. I don't think I want them to automatically find the hidden compartment, because then there is no point. What I am unsure of is whether I want to have them roll for it or not.
Here are the 2 extremes:
"I make an Intelligence (Investigation) check on the room."
"I open each the drawers in the desk and tap them for false bottoms. I look under the rug and remove the pictures on the wall. Etc. etc."
I know I want actual gameplay to be somewhere in between but I'm not sure where.
We use the 5e standard of players describing what their characters are doing. Then the DM decides whether they are successful, fail, or if the outcome is in doubt. If it is in doubt, the DM asks for a roll with an associated ability and usually a skill for proficiency bonus.
So what usually happens is that the player describes their character searching the room or object or whatever, and if there is something secret that they didn't exactly hit on then they roll to see if they found it.
The downside of needing the player to specify everything is that it grounds play to a halt and is tedious. The downside of just having the player make a roll is that the world is no longer interactable, details don't matter, etc. It just amounts to; did you make the roll in Room A? Okay you get X reward.
Here is the latest example that has prompted me to make this thread:
PCs find a treasure chest. They pick the lock. They find a bunch of coins inside. They move on. The chest had a secret compartment in the top where magic/interesting items were hidden.
This feels close to the line to me. I don't think I want them to automatically find the hidden compartment, because then there is no point. What I am unsure of is whether I want to have them roll for it or not.