Legend of the Five Rings.Really? Have you ever played in or even heard of a setting where an adventuring fighter is "completely justified and socially charged" with executing a defenseless bouncer, who just surrendered, in a bar, after a bar fight?
Legend of the Five Rings.Really? Have you ever played in or even heard of a setting where an adventuring fighter is "completely justified and socially charged" with executing a defenseless bouncer, who just surrendered, in a bar, after a bar fight?
Really? You think a player who just had an unarmed bouncer cut down because he dared attack him with a real weapon is going to try to avoid harming the peasant mob? They would justify it as self defense and slaughter everyone.
I have to agree with you both here.
Alignment isn't described in those terms. But the game has an understood morality that is presented as being based on a good vs evil.
But evil is defined quite differently than our world. The game presents things like goblins and orcs as inherently evil, and they exist purely for the PCs to kill... But the evil creatures are presented as eligible for PCs to kill without any moral questions at all.
So killing isn't always evil.
DMs can take that and blur the lines, which I think makes things much more interesting. As I mentioned before, the inclusion of non-combatants (civilians) of "women and children" in Caves of Chaos is one of those. Most groups see them as just more stuff to kill.
Thing is, I've played D&D in GTA murder-hobo mode and had a good time. I have absolutely no problem with that kind of game. I hope the insistence in some quarters that killing defenseless persons doesn't constitute an evil act is really just defensiveness on behalf of that playstyle. In any case, I've said my piece, and then some, so I'm done.
Legend of the Five Rings.
Literally meaning "way of the warrior," Bushido was the code by which nearly all samurai in Rokugan strived to live.
The Seven Virtues of Bushido were:
Jin (Compassion) - Just as the farmer does not grow crops merely to fill his own belly, the warrior does not fight for himself alone. A samurai must be constantly aware of the duty to protect others.
Yu (Courage) - Only fear of death can destroy life; the samurai replaces it with an understanding of danger.
Rei (Courtesy) - A samurai is neither a bully nor a brute killer. He must treat his enemies with courtesy.
"Samurai have no reason to be cruel. They do not need to prove their strength. A Samurai is courteous even to his enemies. Without this outward show of respect, we are nothing more than animals. A Samurai is not only respected for his strength in battle, but also by his dealings with other men. The true inner strength of a Samurai becomes apparent during difficult times."
-Akodo's Leadership
Chugo (Duty and Loyalty) - Actions and their consequences define those who take them. The samurai's loyalty to those that he guards for is unshakeable.
Gi (Honesty and Justice) - Set lies aside. A samurai does not make honesty or justice a matter for debate; he knows that there is only truth and falsehood, justice and injustice.
"Be acutely honest throughout your dealings with all people. Believe in justice, not from other people, but from yourself. To a true Samurai, there is no shades of gray in the question of honesty and justice. There is only right and wrong."
Meyo (Honor) - Praises and curses are not what defines honor; the samurai reserves his judgement for himself.
Makoto (Sincerity) - A samurai's words and his actions are one and the same. To 'promise' would be redundant.
their vows very
That is complete nonsense.
Orcs and Goblins are not inherently evil. Heck, not even Demons and Devils are. Alignment in DnD is a choice - even for those creatures comprised of the outer planes that correspond to those alignments.
Asmodeus was once an Angel. Grazzt was once a Devil lord. Erinyes were once Angels. A Succubus Paladin exists. Titans rebelled against the Gods and several of them turned to Evil. Fallen Solars are a thing. And so forth. Tieflings and Aasimars choose alignmnets. And so on.
Orcs are evil because they are raised evil. They are raised to embrace arbitrary violence, rape and pilliage. That is what makes the CE.
And you also missed my point. It's not a question of what they can be, or what they were, or what they are, it's not the exceptions, it's the expectations.
The expectation, as presented in the game, is that goblins and orcs are evil and you are free to kill them.
They are not described as "learning to be evil" they are described as evil. They are vilified. There is never any question that a paladin was going to lose their abilities by killing as many orcs as they could.
The longest running introductory adventure, Keep on the Borderlands, says this:
"The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave members of humanity, as well as similar individuals among its allies - dwarves, elves, and halflings - who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land. Bold adventurers from the Realm set off for the Borderlands to seek their fortune. It is these adventurers who, provided they survive the challenge, carry the battle to the enemy. "
The adventure is to the Caves of Chaos, which are inhabited by kobolds, goblins, hobgoblins, bugbears, orcs, ogres, and others.
The current introductory adventure also starts with a goblin ambush, and then clearing out the goblin lair. While there is a sidebar on what the goblins know if you capture or charm one, but there is no consideration whatsoever for negotiating a truce or peace with the goblins, or what to do if the PCs want to try that tact.
It was the actual illustration of Chaotic alignment before the good-evil-neutral axis was even added to the game (although the victim was a kobold; not a human).
Can you cite a definition of alignment from some edition of the game in which cold-blooded murder was "okay"?
I wonder how a medieval society would have looked at this incident. I think they may have felt that the bouncer was fully in his right to draw a sword, since it is his place of work. So if things get out of hand, it is his job to break up fights... by any means necessary. Whether we agree if he was justified to draw steel is besides the point. He may have acted in accordance with the law of the land.
A player deciding to execute a man after he has already surrendered, is playing his own judge and jury. That is not a lawful act, and it is an evil act. I wouldn't change the player's alignment to evil immediately, but if he was lawful before, he no longer is now.
You may expect better of your players, but there are a LOT of players and DMs who think differently. I'm not disagreeing that it was evil, only discussing the consequences in game.Not if they were aged over 12 in real life.
At my table both the DM and the other players would discuss this with the player in question OOG. I'd (as DM) make it very clear that I viewed this as mass murder, a thouroughly evil act, and psychotic in the extreme. I would make it clear that I would be changing his alignment, and that the ramifications of would almost certainly result in the Character being kicked out of the party, and likley hunted down by the local Lord who likely hires a bunch of far more powerful NPC adventurers to bring this villian to justice.
In short, I would explain that I expect better from my players (unless the player was making a concerted effort to portray an Evil sociopath), and that act will have repurcussions that would be tantamount to a death sentence.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.